244 lines
12 KiB
Python
244 lines
12 KiB
Python
#!/usr/bin/env python3
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# Flevobezier: an Inkscape extension fitting Bezier curves
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# Parcly Taxel / Jeremy Tan, 2019
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# https://gitlab.com/parclytaxel
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from __future__ import division
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from math import *
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from inkex.bezier import bezierpointatt
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import inkex
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import gettext
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from inkex.paths import Path
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import sys
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class FlevoBezier(inkex.EffectExtension):
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def effect(self):
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if len(self.svg.selected) == 0: inkex.utils.debug("Please select at least one path.")
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for element in self.svg.selected: # The objects are the paths, which may be compound
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if element.tag == inkex.addNS('path','svg'):
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curr = self.svg.selected[element]
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raw = Path(curr.get("d")).to_arrays()
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subpaths, prev = [], 0
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for i in range(len(raw)): # Breaks compound paths into simple paths
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if raw[i][0] == 'M' and i != 0:
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subpaths.append(raw[prev:i])
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prev = i
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subpaths.append(raw[prev:])
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output = ""
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for simpath in subpaths:
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closed = False
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if simpath[-1][0] == 'Z':
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closed = True
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if simpath[-2][0] == 'L': simpath[-1][1] = simpath[0][1]
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else: simpath.pop()
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#nodes = [node(simpath[i][1][-2:]) for i in range(len(simpath))]
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nodes = []
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for i in range(len(simpath)):
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if simpath[i][0] == 'V': # vertical and horizontal lines only have one point in args, but 2 are required
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#inkex.utils.debug(simpath[i][0])
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simpath[i][0]='L' #overwrite V with regular L command
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add=simpath[i-1][1][0] #read the X value from previous segment
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simpath[i][1].append(simpath[i][1][0]) #add the second (missing) argument by taking argument from previous segment
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simpath[i][1][0]=add #replace with recent X after Y was appended
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if simpath[i][0] == 'H': # vertical and horizontal lines only have one point in args, but 2 are required
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#inkex.utils.debug(simpath[i][0])
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simpath[i][0]='L' #overwrite H with regular L command
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simpath[i][1].append(simpath[i-1][1][1]) #add the second (missing) argument by taking argument from previous segment
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#inkex.utils.debug(simpath[i])
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nodes.append(node(simpath[i][1][-2:]))
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output += flevobezier(nodes, closed)
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curr.set("d", output)
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else:
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inkex.utils.debug("element {} is not a path! Try to degroup / convert before!".format(element.get('id')))
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# The main algorithm! Yay!
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def flevobezier(points, z):
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if len(points) < 2: inkex.utils.debug("A curve isn't a point, silly!")
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res = []
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prevtrail, trail, lead, window = 0, 0, 1, points[:2] # Start with first two points
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maybeover = False # Over by error followed by over by angle -> backup
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curcurve = [window[0], slide(window[0], window[1], 1 / 3), slide(window[0], window[1], 2 / 3), window[1]] # Current working curve, always a 4-list
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while lead + 1 < len(points):
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lead += 1
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window = points[trail:lead + 1] # Extend the window one more node
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v = window[-3] - window[-2]
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w = window[-1] - window[-2]
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try:
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dist(v) / dist(w)
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except ZeroDivisionError as e:
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inkex.utils.debug("Division by zero. Check if your path contains duplicate handles.")
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if dotp(v, w) / dist(v) / dist(w) >= 0.5: # 60 degrees or less, over by angle
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if maybeover: # backup
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newcurve = stress(points[prevtrail:lead])[0]
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res[-3:] = newcurve[1:] # replace the last three nodes in res with those of newcurve
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trail = lead - 1
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maybeover = False
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else:
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if not res: res += curcurve[:1]
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res += curcurve[1:]
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prevtrail = trail
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trail = lead - 1
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window = points[trail:lead + 1]
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curcurve = [window[0], slide(window[0], window[1], 1 / 3), slide(window[0], window[1], 2 / 3), window[1]]
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else: # then see what to do based on how long the window is
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over = False
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if len(window) == 3: # Quadratic curve on three nodes stepped to a cubic
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t = chords(window)[1]
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qcurve = [window[0], (window[1] - (1 - t) * (1 - t) * window[0] - t * t * window[2]) / (2 * t * (1 - t)), window[2]]
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newcurve = [qcurve[0], slide(qcurve[0], qcurve[1], 2 / 3), slide(qcurve[1], qcurve[2], 1 / 3), qcurve[2]]
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elif len(window) == 4: # Cubic curve on four nodes
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newcurve = cubicfrom4(window)
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else: # Stress
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product = stress(window)
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shortseg = min([dist(window[i], window[i + 1]) for i in range(len(window) - 1)])
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# Stop condition: maximum error > 1 / 3 * minimum segment length
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if max(product[1]) > 0.33 * shortseg: over = True
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else: newcurve = product[0]
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if over: # Over by error bound
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maybeover = True
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if not res: res += curcurve[:1]
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res += curcurve[1:]
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prevtrail = trail
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trail = lead - 1
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window = points[trail:lead + 1]
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curcurve = [window[0], slide(window[0], window[1], 1 / 3), slide(window[0], window[1], 2 / 3), window[1]]
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else: curcurve, maybeover = newcurve, False
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if maybeover: # When it has reached the end...
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newcurve = stress(points[prevtrail:lead + 1])[0]
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res[-3:] = newcurve[1:]
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else:
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if not res: res += curcurve[:1]
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res += curcurve[1:] # If it has reached the end, accept curcurve
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# Smoothing
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ouro = res.pop() # Removes the final (redundant) node of closed paths. In the end, does not affect open paths.
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for t in range(0, len(res), 3):
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if t != 0 or z: # If not at beginning or if path is closed
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v = res[t - 1] - res[t] # Previous handle
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w = res[t + 1] - res[t] # Next handle
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try:
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angle = dotp(v, w) / dist(v) / dist(w)
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if angle <= -0.94: # ~ cos(160 degrees)
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# Rotate opposing handles and make a straight line.
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theta = (pi - acos(angle)) / 2 # Angle to rotate by
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sign = 1 if (dirc(v) > dirc(w)) ^ (abs(dirc(v) - dirc(w)) >= pi) else -1 # Direction to rotate (WTF?)
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res[t - 1] = res[t] + spin(v, sign * theta)
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res[t + 1] = res[t] + spin(w, -sign * theta)
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except ZeroDivisionError:
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inkex.utils.debug("Path has only one point left. Cannot continue")
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res.append(ouro)
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# Formatting and final output
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out = "M " + str(res[0])
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for c in range(1, len(res), 3): out += " ".join([" C", str(res[c]), str(res[c + 1]), str(res[c + 2])])
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if z: out += " Z "
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return out
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'''Helper functions and classes below'''
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# Node object as a helper to simplify code. Calling it point would be SO cliched.
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class node:
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def __init__(self, x = None, y = None):
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if y != None: self.x, self.y = float(x), float(y)
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elif type(x) == list or type(x) == tuple: self.x, self.y = float(x[0]), float(x[1])
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else: self.x, self.y = 0.0, 0.0
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def __str__(self): return str(self.x) + " " + str(self.y)
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def __repr__(self): return str(self)
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def __add__(self, pode): return node(self.x + pode.x, self.y + pode.y) # Vector addition
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def __sub__(self, pode): return node(self.x - pode.x, self.y - pode.y) # and subtraction
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def __neg__(self): return node(-self.x, -self.y)
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def __mul__(self, scal): # Multiplication by a scalar
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if type(scal) == int or type(scal) == float: return node(self.x * scal, self.y * scal)
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else: return node(self.x * scal.x - self.y * scal.y, self.y * scal.x + self.x * scal.y) # Fallback does complex multiplication
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def __rmul__(self, scal): return self * scal
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def __truediv__(self, scal): # Division by a scalar
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if type(scal) == int or type(scal) == float: return node(self.x / scal, self.y / scal)
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else:
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n = scal.x * scal.x + scal.y * scal.y
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return node(self.x * scal.x + self.y * scal.y, self.y * scal.x - self.x * scal.y) / n # Fallback does complex division
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# Operations on nodes
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def dist(n0, n1 = None): return hypot(n1.y - n0.y, n1.x - n0.x) if n1 else hypot(n0.y, n0.x) # For these two functions
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def dirc(n0, n1 = None): return atan2(n1.y - n0.y, n1.x - n0.x) if n1 else atan2(n0.y, n0.x) # n0 is the origin if n1 is present
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def slide(n0, n1, t): return n0 + t * (n1 - n0)
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def dotp(n0, n1): return n0.x * n1.x + n0.y * n1.y
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# Operation on vectors: rotation. Positive theta means counterclockwise rotation.
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def spin(v, theta): return node(v.x * cos(theta) - v.y * sin(theta), v.x * sin(theta) + v.y * cos(theta))
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# Wrapper function for node curves to mesh with bezierpointatt
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def curveat(curve, t): return node(bezierpointatt(((node.x, node.y) for node in curve), t))
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# This function takes in a list of nodes and returns
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# a list of numbers between 0 and 1 corresponding to the relative positions
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# of said nodes (assuming consecutive nodes are linked by straight lines).
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# The first item is always 0.0 and the last one 1.0.
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def chords(nodes):
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lengths = [dist(nodes[i + 1], nodes[i]) for i in range(len(nodes) - 1)]
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ratios = [0.0] + [sum(lengths[:i + 1]) / sum(lengths) for i in range(len(lengths))]
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ratios[-1] = 1.0 # Just in case...
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return ratios
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# Takes a list of four nodes and generates a curve passing through all based on chords().
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# If lm and mu (the two params for the middle nodes) are not given they are calculated.
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def cubicfrom4(nodes, p = None, q = None):
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if p == None or q == None:
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store = chords(nodes)
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lm, mu = store[1], store[2] # First one is short for lambda
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else: lm, mu = p, q
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a = 3 * (1 - lm) * (1 - lm) * lm
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b = 3 * (1 - lm) * lm * lm
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c = 3 * (1 - mu) * (1 - mu) * mu
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d = 3 * (1 - mu) * mu * mu
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x = nodes[1] - (1 - lm) ** 3 * nodes[0] - lm ** 3 * nodes[3]
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y = nodes[2] - (1 - mu) ** 3 * nodes[0] - mu ** 3 * nodes[3]
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det = a * d - b * c
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if not det: inkex.utils.debug("Singular matrix!")
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l, m = (d * x - b * y) / det, (a * y - c * x) / det
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return [nodes[0], l, m, nodes[3]]
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# Stress theory: takes a list of five or more nodes and stresses a curve to fit
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def stress(string):
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# Make an initial guess considering the end nodes together with the 2nd/2nd last, 3rd/3rd last, ... nodes.
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# This is much faster than considering all sets of two interior nodes.
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callipers, seeds = chords(string), []
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middle = len(string) // 2
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for i in range(1, middle):
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seeds.append(cubicfrom4([string[0], string[i], string[-i - 1], string[-1]], callipers[i], callipers[-i - 1]))
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a, b = node(), node()
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for i in range(len(seeds)):
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a += seeds[i][1]
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b += seeds[i][2]
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curve = [string[0], a / len(seeds), b / len(seeds), string[-1]]
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# Refine by projection and handle shifting
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for i in range(5):
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for j in range(middle - 1, 0, -1):
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delta1, delta2 = project(curve, string[j]), project(curve, string[-j - 1])
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curve[1] += 2.5 * delta1
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curve[2] += 2.5 * delta2
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errors = [dist(project(curve, k)) for k in string]
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return curve, errors
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# Projection of node onto cubic curve based on public domain code by Mike "Pomax" Kamermans
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# https://pomax.github.io/bezierinfo/#projections
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def project(curve, node):
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samples = 200
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lookup = [dist(curveat(curve, i / samples), node) for i in range(samples + 1)]
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mindist = min(lookup)
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t = lookup.index(mindist) / samples
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width = 1 / samples # Width of search interval
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while width > 1.0e-5:
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left = dist(curveat(curve, max(t - width, 0)), node)
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right = dist(curveat(curve, min(t + width, 1)), node)
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if t == 0.0: left = mindist + 1
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if t == 1.0: right = mindist + 1
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if left < mindist or right < mindist:
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mindist = min(left, right)
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t = max(t - width, 0.0) if left < right else min(t + width, 1.0)
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else: width /= 2
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projection = curveat(curve, t)
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return node - projection
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if __name__ == '__main__':
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FlevoBezier().run() |