mightyscape-1.2/extensions/fablabchemnitz/raytracing/raytracing/shade.py

36 lines
1.1 KiB
Python

import numpy as np
from typing import Optional
class ShadeRec(object):
"""
This object contains the information needed to process the collision
between a ray and an object.
"""
def __init__(self):
self.hit_an_object: bool = False
self.local_hit_point: Optional[np.ndarray] = None
self.normal: Optional[np.ndarray] = None
self.travel_dist: float = np.inf
from .geometry import GeometricObject
self.hit_geometry: Optional[GeometricObject] = None
def __repr__(self):
return (
f"ShadeRec({self.hit_an_object}, {self.local_hit_point}, "
f"{self.normal}, {self.travel_dist})"
)
def set_normal_same_side(self, point: np.ndarray):
if self.normal is None:
raise RuntimeError("Can't find normal orientation if not already defined.")
elif self.local_hit_point is None:
raise RuntimeError(
"Can't find normal orientation if hit point not defined."
)
elif np.dot(self.normal, self.local_hit_point - point) > 0:
self.normal = -self.normal