Doodle3D-API/src/doodle3dbox.js

108 lines
2.8 KiB
JavaScript

import EventDispatcher from 'casperlamboo/EventDispatcher';
import { sleep } from './utils.js';
import ConfigAPI from './api/config.js';
import InfoAPI from './api/info.js';
import NetworkAPI from './api/network.js';
import PrinterAPI from './api/printer.js';
import SketchAPI from './api/sketch.js';
import SystemAPI from './api/system.js';
import UpdateAPI from './api/update.js';
export default class Doodle3DBox extends EventDispatcher {
constructor(boxData) {
super();
this.boxData = boxData;
this.api = `http://${ boxData.localip }/d3dapi/`;
this.alive = false;
this.autoUpdate = false;
this.state = {};
this.maxBatchSize = 10 * 1024;
this.fullBufferTimeout = 10000;
this.config = new ConfigAPI(this.api);
this.info = new InfoAPI(this.api);
this.network = new NetworkAPI(this.api);
this.printer = new PrinterAPI(this.api);
this.sketch = new SketchAPI(this.api);
this.system = new SystemAPI(this.api);
this.update = new UpdateAPI(this.api);
}
setAutoUpdate(autoUpdate = true, updateInterval = 1000) {
this.updateInterval = updateInterval;
if (this.autoUpdate === autoUpdate) return;
this.autoUpdate = autoUpdate;
if (autoUpdate) this._update();
return this;
}
async checkAlive() {
const alive = await this.network.alive();
if (alive !== this.alive) {
const type = alive ? 'connect' : 'disconnect';
this.dispatchEvent({ type });
}
this.alive = alive;
return alive;
}
async sendGCode(gcode) {
const printerState = await this.printer.state();
if (printerState.state !== 'idle') {
throw `Cannot print, print state is ${ printerState.state }`;
}
if (!gcode.endsWith('\n')) {
gcode += '\n';
}
let lastIndex = 0;
let start = true;
while (lastIndex !== gcode.length) {
const index = gcode.lastIndexOf('\n', lastIndex + this.maxBatchSize);
const batch = gcode.substring(lastIndex, index);
// const progress = await this.printer.progress();
await this._sendBatch(batch, start);
start = false;
lastIndex = index + 1; //skip next \n
}
}
async _update() {
while (this.autoUpdate) {
if (this.alive) {
try {
this.state = await this.info.status();
this.dispatchEvent({ type: 'update', state: this.state });
} catch(error) {
await this.checkAlive();
}
} else {
await this.checkAlive();
}
await sleep(this.updateInterval);
}
}
async _sendBatch(gcode, start) {
try {
const response = await this.printer.print(gcode, start, start);
// maybe do something with failing response
console.log(`batch sent: ${ index }`, printRequest);
} catch(error) {
await sleep(1000);
await this._sendBatch(gcode, index);
}
}
}