Doodle3D-API/src/index.js

158 lines
3.1 KiB
JavaScript

import * as rest from './restapi.js';
import ConfigAPI from './configapi.js';
import InfoAPI from './infoapi.js';
import NetworkAPI from './networkapi.js';
import PrinterAPI from './printerapi.js';
import SketchAPI from './sketchapi.js';
import SystemAPI from './systemapi.js';
import UpdateAPI from './updateapi.js';
export default class {
constructor (localIP) {
this.config = new ConfigAPI(localIP);
this.info = new InfoAPI(localIP);
this.network = new NetworkAPI(localIP);
this.printer = new PrinterAPI(localIP);
this.sketch = new SketchAPI(localIP);
this.system = new SystemAPI(localIP);
this.update = new UpdateAPI(localIP);
this.alive = false;
this.batchSize = 512;
this.maxBufferedLines = 4096;
this.state = {};
this._printBatches = [];
this._currentBatch = 0;
this.loaded = false;
}
startUpdateLoop () {
this.network.alive().then(() => {
this.alive = true;
if (this.onconnect !== undefined) {
this.onconnect();
}
if (!this.loaded) {
this.loaded = true;
}
this._updateState();
}).catch(() => {
if (this.alive) {
this.alive = false;
if (this.ondisconnect !== undefined) {
this.ondisconnect();
}
}
console.warn(error);
setTimeout(() => {
this.startUpdateLoop();
}, 1000);
});
return this;
}
print (gcode) {
this._currentBatch = 0;
gcode = gcode.split('\n');
//split gcode in batches
while (gcode.length > 0) {
var gcodeBatch = gcode.splice(0, Math.min(this.batchSize, gcode.length));
this._printBatches.push(gcodeBatch.join('\n'));
}
return this;
}
stopPrint (settings) {
this._printBatches = [];
this._currentBatch = 0;
this.printer.stop({
'gcode': settings.endCode()
}).then((data) => {
console.log('Printer stop command sent');
}).catch((error) => {
console.warn(error);
});
return this;
}
_updateLoop () {
if (this._printBatches.length > 0 && (this.state['buffered_lines'] + this._printBatches[0].length) <= this.maxBufferedLines) {
//if (this._printBatches.length > 0 ) {
this._printBatch();
}
else {
setTimeout(() => {
this._updateState();
}, 1000);
}
}
_updateState () {
//que api calls so they don't overload the d3d box
this.info.status().then((data) => {
this.state = data;
if (this.onupdate !== undefined) {
this.onupdate(data);
}
this._updateLoop();
}).catch((error) => {
console.warn(error);
this.startUpdateLoop();
});
}
_printBatch () {
var gcode = this._printBatches.shift();
this.printer.print({
'start': ((this._currentBatch === 0) ? true : false),
'first': ((this._currentBatch === 0) ? true : false),
'gcode': gcode,
'last': ((this._printBatches.length === 0) ? true : false) //only for debug purposes
}).then((data) => {
console.log('batch sent: ' + this._currentBatch, data);
if (this._printBatches.length > 0) {
this._currentBatch ++;
}
else {
console.log('Finish sending gcode to printer');
}
this._updateState();
}).catch((error) => {
this._printBatches.unshift(gcode);
console.warn(error);
this.startUpdateLoop();
});
}
}