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https://github.com/Doodle3D/Doodle3D-Core.git
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107 lines
2.8 KiB
JavaScript
107 lines
2.8 KiB
JavaScript
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import { SHAPE_TYPE_PROPERTIES } from '../shape/shapeTypeProperties.js';
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import * as THREE from 'three';
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import ShapeMesh from './ShapeMesh.js';
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export default class ShapesManager extends THREE.Object3D {
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constructor({ toonShader }) {
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super();
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this._toonShader = toonShader;
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this._meshes = {};
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this._spaces = {};
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this.name = 'shapes-manager';
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// this._edges = {};
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}
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update(state) { // retruns a bool, indicating if a rerender is required
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let render = false;
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if (this._state === state) return render;
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for (const spaceId in state.spaces) {
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if (!this._spaces[spaceId]) {
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const space = state.spaces[spaceId];
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const container = new THREE.Object3D();
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container.matrixAutoUpdate = false;
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container.matrix.copy(space.matrix);
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this._spaces[spaceId] = container;
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this.add(container);
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} else if (this._spaces[spaceId] !== state.spaces[spaceId]) {
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const container = this._spaces[spaceId];
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const space = state.spaces[spaceId];
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container.matrix.copy(space.matrix);
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}
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}
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// Remove removed shapes
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if (this._state) {
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for (const id in this._state.objectsById) {
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if (!state.objectsById[id]) {
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this._handleShapeRemove(id);
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render = true;
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}
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}
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}
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for (const id in state.objectsById) {
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// const shapeData = this._state.objectsById[id];
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const newShapeData = state.objectsById[id];
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if (!SHAPE_TYPE_PROPERTIES[newShapeData.type].D3Visible) continue;
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// add new shapes
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if (!this._state || !this._state.objectsById[id]) {
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this._handleShapeAdded(newShapeData);
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render = true;
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} else {
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const { mesh } = this._meshes[id];
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if (mesh.update(newShapeData)) {
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render = true;
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}
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}
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}
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this._state = state;
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return render;
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}
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updateTransparent(selectedUIDs) {
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for (const UID in this._meshes) {
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const { mesh } = this._meshes[UID];
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const selected = selectedUIDs.indexOf(UID) !== -1;
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const opaque = selected || selectedUIDs.length === 0;
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mesh.setOpaque(opaque);
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}
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}
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getMesh(id) {
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return this._meshes[id].mesh;
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}
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_handleShapeRemove(id) {
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if (this._meshes[id] === undefined) return;
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const { mesh, space } = this._meshes[id];
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mesh.dispose();
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delete this._meshes[id];
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this._spaces[space].remove(mesh);
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}
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_handleShapeAdded(shapeData) {
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if (!SHAPE_TYPE_PROPERTIES[shapeData.type].D3Visible) return;
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const { space } = shapeData;
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const mesh = new ShapeMesh(shapeData, this._toonShader);
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this._meshes[shapeData.UID] = { mesh, space };
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this._spaces[space].add(mesh);
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//
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// const edges = new THREE.VertexNormalsHelper(mesh, 10, 0x000000, 3);
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// this._edges[shapeData.UID] = edges;
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//
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// this.add(edges);
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}
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}
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