Doodle3D-Core/src/reducer/d2/tools/bucketReducer.js

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import update from 'react-addons-update';
import fillPath from 'fill-path';
import ClipperShape from 'clipper-js';
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import * as actions from '../../../actions/index.js';
import { SHAPE_TYPE_PROPERTIES } from '../../../constants/shapeTypeProperties.js';
import { LINE_WIDTH, CLIPPER_PRECISION } from '../../../constants/d2Constants.js';
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import { shapeToPoints, applyMatrixOnShape, pathToVectorPath } from '../../../shape/shapeDataUtils.js';
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import { addObject } from '../../../reducer/objectReducers.js';
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import subtractShapeFromState from '../../../utils/subtractShapeFromState.js';
import { getColor, getFirst, filterType, getObjectsFromIds } from '../../../utils/objectSelectors.js';
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import createDebug from 'debug';
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const debug = createDebug('d3d:reducer:bucket');
const MITER_LIMIT = 30.0;
export default function bucketReducer(state, action) {
if (action.log !== false) debug(action.type);
switch (action.type) {
case actions.D2_TAP:
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const color = state.context.color;
// if (experimentalColorPicker) {
// const imageColor = getColor(
// getFirst(
// filterType(
// getObjectsFromIds(state, action.objects),
// 'IMAGE_GUIDE'
// )
// ),
// action.position,
// action.screenMatrixZoom
// );
// if (imageColor !== null) color = imageColor;
// }
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// if clicked on a filled shape change shape color
const filledPathIndex = action.objects.findIndex(id => (
state.objectsById[id].fill &&
SHAPE_TYPE_PROPERTIES[state.objectsById[id].type].tools[state.d2.tool]
));
if (filledPathIndex !== -1) {
const id = action.objects[filledPathIndex];
return update(state, {
objectsById: { [id]: { color: { $set: color } } }
});
}
// otherwise fill paths
const {
screenMatrixContainer,
screenMatrixZoom
} = action;
// convert mouse position to container space
// discard screen matrix zoom and apply screen matrix container
const matrix = screenMatrixZoom.inverseMatrix().multiplyMatrix(screenMatrixContainer);
const position = action.position.applyMatrix(matrix);
const paths = getPaths(state, screenMatrixContainer);
const result = fillPath(paths, position, {
lineWidth: LINE_WIDTH,
miterLimit: MITER_LIMIT,
fillOffset: 'outside'
});
// TODO
// reduce number of points of result, sometimes result has 900+ points
if (result.length === 0) return state;
const fillPaths = result
.map(pathToVectorPath)
.map(path => {
path.push(path[0].clone());
return path;
});
const fillShape = new ClipperShape(fillPaths, true, true, true)
.offset(LINE_WIDTH / 2.0, {
joinType: 'jtMiter',
endType: 'etClosedPolygon',
miterLimit: MITER_LIMIT
});
state = subtractShapeFromState(state, fillShape, state.d2.tool, {
matrix: screenMatrixContainer,
skipCompoundPath: true,
scale: CLIPPER_PRECISION
});
return addCompoundPathToState(state, fillPaths, screenMatrixContainer.inverseMatrix(), color);
default:
return state;
}
}
function getPaths(state, screenMatrixContainer) {
const paths = [];
for (const id of state.spaces[state.activeSpace].objectIds) {
const shapeData = state.objectsById[id];
if (!SHAPE_TYPE_PROPERTIES[shapeData.type].tools[state.d2.tool]) continue;
const shapes = shapeToPoints(shapeData);
for (let i = 0; i < shapes.length; i ++) {
const { points, holes } = shapes[i];
const matrix = shapeData.transform.multiplyMatrix(screenMatrixContainer);
const shape = applyMatrixOnShape([points, ...holes], matrix);
paths.push(...shape);
}
}
return paths;
}
function addCompoundPathToState(state, paths, transform, color) {
const [points, ...holes] = paths;
return addObject(state, {
type: 'COMPOUND_PATH',
transform,
points,
holes,
color
});
}