Doodle3D-Core/shaders/combine_frag.glsl

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2017-11-23 13:17:44 +01:00
varying vec2 vUv;
uniform sampler2D tDiffuse;
uniform sampler2D uTexArray[1];
void main() {
vec4 cDiffuse = texture2D(tDiffuse, vUv);
for (int i = 0; i < 1; i ++) {
vec4 cTex = texture2D(uTexArray[i], vUv);
cDiffuse = mix(cDiffuse, cTex, cTex.w);
// cDiffuse = cTex;
}
gl_FragColor = cDiffuse;
}