2018-01-10 12:21:14 +01:00
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varying vec2 vUv;
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2018-01-11 11:39:41 +01:00
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2018-01-10 12:21:14 +01:00
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void main() {
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2018-01-11 11:39:41 +01:00
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vUv = vec2(uv.x, uv.y);
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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2018-01-10 12:21:14 +01:00
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}
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