Fix holes on reversed paths

This commit is contained in:
casperlamboo 2017-12-11 11:46:15 +01:00
parent a43cbfcc2f
commit 03e3780a6f

14
src/d3/ShapeMesh.js vendored
View File

@ -245,10 +245,20 @@ class ShapeMesh extends THREE.Object3D {
return { x: point.x, y: y + this._z, z: point.y };
}
_reversePath() {
const sx = this._transform.sx > 0;
const sy = this._transform.sy > 0;
return sx !== sy;
}
_updateVerticesHorizontal(heightStep, paths, center, indexCounter) {
for (let pathindex = 0; pathindex < paths.length; pathindex ++) {
const path = applyMatrixOnPath(paths[pathindex], this._transform);
if (this._reversePath()) path.reverse();
for (let pathIndex = 0; pathIndex < path.length; pathIndex ++) {
let point = path[pathIndex];
@ -281,8 +291,10 @@ class ShapeMesh extends THREE.Object3D {
for (let pathsIndex = 0; pathsIndex < paths.length; pathsIndex ++) {
const path = applyMatrixOnPath(paths[pathsIndex], this._transform);
if (this._reversePath()) path.reverse();
for (let pathIndex = 0; pathIndex < path.length; pathIndex ++) {
let point = path[pathIndex];
const point = path[pathIndex];
for (let heightStep = 0; heightStep < numHeightSteps; heightStep ++) {
const { x, y, z } = this._getPoint(point, heightStep, center);