mirror of
https://github.com/Doodle3D/Doodle3D-Core.git
synced 2024-11-05 06:03:24 +01:00
first test
This commit is contained in:
parent
da7cdfe350
commit
a60f1970d5
16
index.js
16
index.js
@ -57,6 +57,22 @@ window.addEventListener('dragover', (event) => {
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event.preventDefault();
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});
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import * as CAL from 'cal';
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store.dispatch(actions.addObject({
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type: 'STAR',
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fill: true,
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solid: false,
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star: { innerRadius: 10, outerRadius: 20, rays: 5 },
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transform: new CAL.Matrix({ x: -20, y: 0 })
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}));
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store.dispatch(actions.addObject({
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type: 'RECT',
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fill: true,
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rectSize: new CAL.Vector(20, 20),
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height: 40,
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transform: new CAL.Matrix({ x: -10, y: -10 })
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}));
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// render dom
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import React from 'react';
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@ -403,6 +403,18 @@ style.innerHTML = `
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width: 33px;
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height: 41px;
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}
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#hole-toggle-solid, #hole-toggle-solid-menu {
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background-image: url('../img/contextmenu/btnShapeFill.png');
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background-size: 33px auto;
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width: 33px;
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height: 41px;
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}
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#hole-toggle-hole, #hole-toggle-hole-menu {
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background-image: url('../img/contextmenu/btnShapeOutline.png');
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background-size: 33px auto;
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width: 33px;
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height: 41px;
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}
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#align-right-menu, #align-horizontal-menu, #align-left-menu,
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#align-top-menu, #align-vertical-menu, #align-bottom-menu {
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background-image: url('../img/contextmenu/btnAlignHorizontal.png');
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@ -4,6 +4,7 @@ export const COLOR_PICKER = 'color-picker-tool';
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export const ERASER_SIZE = 'eraser-size-tool';
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export const BRUSH_SIZE = 'brush-size-tool';
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export const FILL_TOGGLE = 'fill-toggle-tool';
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export const HOLE_TOGGLE = 'hole-toggle-tool';
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export const ALIGN = 'align-tool';
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export const ADVANCED = 'advanced-tool';
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@ -63,6 +64,14 @@ export const FILL_TOGGLE_TOOLS = [
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FILL_TOGGLE_OUTLINE
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];
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export const HOLE_TOGGLE_HOLE = 'hole-toggle-hole';
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export const HOLE_TOGGLE_SOLID = 'hole-toggle-solid';
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export const HOLE_TOGGLE_TOOLS = [
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HOLE_TOGGLE_HOLE,
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HOLE_TOGGLE_SOLID
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];
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export const ALIGN_LEFT = 'align-left';
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export const ALIGN_HORIZONTAL = 'align-horizontal';
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export const ALIGN_RIGHT = 'align-right';
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@ -80,6 +80,11 @@ const context = {
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selected: contextTools.FILL_TOGGLE_FILL,
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children: contextTools.FILL_TOGGLE_TOOLS.map(value => ({ value })),
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...toggleBehavior
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}, {
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value: contextTools.HOLE_TOGGLE,
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selected: contextTools.HOLE_TOGGLE_SOLID,
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children: contextTools.HOLE_TOGGLE_TOOLS.map(value => ({ value })),
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...toggleBehavior
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}, {
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value: contextTools.ALIGN,
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selected: contextTools.ALIGN_HORIZONTAL,
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@ -20,7 +20,8 @@ const defaultProperties = {
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z: 0.0,
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sculpt: [{ pos: 0.0, scale: 1.0 }, { pos: 1.0, scale: 1.0 }],
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twist: 0.0,
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fill : false
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fill: false,
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solid: true
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};
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export const SHAPE_TYPE_PROPERTIES = {
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@ -1,4 +1,4 @@
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import { shapeDataToShape } from '../shape/shapeDataUtils.js';
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import { shapeDataToShape, determineActiveShape } from '../shape/shapeDataUtils.js';
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// import R from 'ramda';
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export default class ShapesManager {
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@ -14,10 +14,8 @@ export default class ShapesManager {
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update(state) {
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const needRender = { active: false, inactive: false };
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const selectedObjects = state.selection.objects.map(({ id }) => id);
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// determine if shape is "active", meaning it will be updated frequently
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const activeShapes = Object.keys(state.objectsById)
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.filter(id => state.d2.activeShape === id || selectedObjects.indexOf(id) !== -1);
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const activeShapes = determineActiveShape(state);
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const { objectsById } = state;
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@ -45,7 +43,7 @@ export default class ShapesManager {
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const newInactiveObjectUIDs = [];
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for (const UID of spaceObjectIds) {
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const active = activeShapes.indexOf(UID) !== -1;
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const active = activeShapes[UID];
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if (active) {
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newActiveObjectUIDs.push(UID);
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} else {
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95
src/d3/ShapeMesh.js
vendored
95
src/d3/ShapeMesh.js
vendored
@ -4,6 +4,9 @@ import { shapeToPointsCornered } from '../shape/shapeToPoints.js';
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import * as THREE from 'three';
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import { getPointsBounds, shapeChanged } from '../shape/shapeDataUtils.js';
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import { DESELECT_TRANSPARENCY, LEGACY_HEIGHT_STEP } from '../constants/d3Constants.js';
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import ThreeBSP from 'three-js-csg';
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const THREE_BSP = ThreeBSP(THREE);
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const MAX_HEIGHT_BASE = 5;
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// Legacy compensation. Compensating for the fact that we
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@ -12,8 +15,11 @@ const MAX_HEIGHT_BASE = 5;
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// and converting old files on open once
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const isValidNumber = (num) => typeof num === 'number' && !isNaN(num);
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class ShapeMesh extends THREE.Mesh {
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constructor(shapeData, toonShader) {
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class ShapeMesh extends THREE.Object3D {
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constructor(shapeData, holes, toonShader, active) {
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super();
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this.name = shapeData.UID;
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const { sculpt, rotate, twist, height, type, transform, z, color, fill } = shapeData;
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let material;
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@ -30,12 +36,16 @@ class ShapeMesh extends THREE.Mesh {
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});
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}
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super(new THREE.BufferGeometry(), material);
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this._mesh = new THREE.Mesh(new THREE.BufferGeometry(), material);
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this._mesh.name = shapeData.UID;
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this.add(this._mesh);
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this._holeMesh = new THREE.Mesh(new THREE.Geometry, material);
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this._holeMesh.name = shapeData.UID;
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this.add(this._holeMesh);
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this._toonShader = toonShader;
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this.name = shapeData.UID;
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this._shapes = [];
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this._shapesMap = [];
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@ -52,10 +62,49 @@ class ShapeMesh extends THREE.Mesh {
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this._color = color;
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this._fill = fill;
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this.visible = shapeData.solid;
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this.updatePoints(shapeData);
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this._checkHoles(holes, active);
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}
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update(shapeData) {
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_checkHoles(holes, active) {
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if (active) {
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this._holeMesh.visible = false;
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this._mesh.visible = true;
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return false;
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}
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holes = holes.map(hole => hole.mesh._mesh);
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const objectBoundingBox = new THREE.Box3().setFromObject(this._mesh);
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holes = holes.filter(hole => {
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const holeBoundingBox = new THREE.Box3().setFromObject(hole);
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return holeBoundingBox.intersectsBox(objectBoundingBox);
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});
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if (holes.length === 0) {
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this._holeMesh.visible = false;
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this._mesh.visible = true;
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return false;
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}
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// is coliding with holes
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const objectGeometry = new THREE.Geometry().fromBufferGeometry(this._mesh.geometry);
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let objectBSP = new THREE_BSP(objectGeometry);
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for (const hole of holes) {
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const holeGeometry = new THREE.Geometry().fromBufferGeometry(hole.geometry);
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const holeBSP = new THREE_BSP(holeGeometry)
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objectBSP = objectBSP.subtract(holeBSP)
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}
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this._holeMesh.geometry = objectBSP.toMesh().geometry;
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this._holeMesh.visible = true;
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this._mesh.visible = false;
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return true;
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}
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update(shapeData, holes, active) {
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let changed = false;
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if (shapeChanged(this._shapeData, shapeData)) {
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@ -88,17 +137,27 @@ class ShapeMesh extends THREE.Mesh {
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changed = true;
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}
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if (!shapeData.solid) {
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this.visible = shapeData.solid || active;
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this.setOpaque(true);
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changed = true;
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}
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if (this._checkHoles(holes, active)) {
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changed = true;
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}
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this._shapeData = shapeData;
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return changed;
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}
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setOpaque(opaque) {
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this.material.opacity = opaque ? 1.0 : 1.0 - DESELECT_TRANSPARENCY;
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this.material.transparent = !opaque;
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this._mesh.material.opacity = opaque ? 1.0 : 1.0 - DESELECT_TRANSPARENCY;
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this._mesh.material.transparent = !opaque;
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}
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dispose() {
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this.geometry.dispose();
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this._mesh.geometry.dispose();
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}
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updatePoints(shapeData) {
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@ -173,7 +232,7 @@ class ShapeMesh extends THREE.Mesh {
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throw new Error(`Cannot update object ${this.name}: color is an invalid value.`);
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}
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this.material.color.setHex(color);
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this._mesh.material.color.setHex(color);
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this._color = color;
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}
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@ -247,10 +306,10 @@ class ShapeMesh extends THREE.Mesh {
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this._vertexBuffer.needsUpdate = true;
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this.geometry.boundingBox = null;
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this.geometry.boundingSphere = null;
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this.geometry.computeFaceNormals();
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this.geometry.computeVertexNormals();
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this._mesh.geometry.boundingBox = null;
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this._mesh.geometry.boundingSphere = null;
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this._mesh.geometry.computeFaceNormals();
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this._mesh.geometry.computeVertexNormals();
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}
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_updateSide() {
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// TODO use higher precision for export mesh
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@ -295,8 +354,8 @@ class ShapeMesh extends THREE.Mesh {
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const numHeightSteps = this._heightSteps.length;
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this.geometry.dispose();
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this.geometry = new THREE.BufferGeometry();
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this._mesh.geometry.dispose();
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this._mesh.geometry = new THREE.BufferGeometry();
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// store total number of indexes and vertices needed
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let indexBufferLength = 0;
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@ -370,7 +429,7 @@ class ShapeMesh extends THREE.Mesh {
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const indexes = new Uint32Array(indexBufferLength);
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const indexBuffer = new THREE.BufferAttribute(indexes, 1);
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this.geometry.setIndex(indexBuffer);
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this._mesh.geometry.setIndex(indexBuffer);
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let indexCounter = 0;
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for (let i = 0; i < this._shapes.length; i ++) {
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@ -407,7 +466,7 @@ class ShapeMesh extends THREE.Mesh {
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this._vertices = new Float32Array(vertexBufferLength);
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this._vertexBuffer = new THREE.BufferAttribute(this._vertices, 3);
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this.geometry.addAttribute('position', this._vertexBuffer);
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this._mesh.geometry.addAttribute('position', this._vertexBuffer);
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}
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}
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27
src/d3/ShapesManager.js
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27
src/d3/ShapesManager.js
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@ -1,3 +1,4 @@
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import { determineActiveShape } from '../shape/shapeDataUtils.js';
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import { SHAPE_TYPE_PROPERTIES } from '../constants/shapeTypeProperties.js';
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import * as THREE from 'three';
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import ShapeMesh from './ShapeMesh.js';
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@ -45,23 +46,35 @@ export default class ShapesManager extends THREE.Object3D {
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}
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}
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for (const id in state.objectsById) {
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// const shapeData = this._state.objectsById[id];
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const activeShapes = determineActiveShape(state);
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const ids = Object.keys(state.objectsById).sort((a, b) => {
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const solidA = state.objectsById[a].solid;
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const solidB = state.objectsById[b].solid;
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if (solidA === solidB) return 0;
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return solidA ? 1 : -1;
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});
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const holes = [];
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for (let i = 0; i < ids.length; i ++) {
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const id = ids[i];
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const newShapeData = state.objectsById[id];
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const active = activeShapes[id];
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if (!SHAPE_TYPE_PROPERTIES[newShapeData.type].D3Visible) continue;
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// add new shapes
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if (!this._state || !this._state.objectsById[id]) {
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this._handleShapeAdded(newShapeData);
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this._handleShapeAdded(newShapeData, holes, active);
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render = true;
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} else {
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const { mesh } = this._meshes[id];
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if (mesh.update(newShapeData)) {
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if (mesh.update(newShapeData, holes, active)) {
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render = true;
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}
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}
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if (!newShapeData.solid && !active) holes.push(this._meshes[id]);
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}
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this._state = state;
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return render;
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@ -90,10 +103,10 @@ export default class ShapesManager extends THREE.Object3D {
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this._spaces[space].remove(mesh);
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}
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_handleShapeAdded(shapeData) {
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_handleShapeAdded(shapeData, holes) {
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if (!SHAPE_TYPE_PROPERTIES[shapeData.type].D3Visible) return;
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const { space } = shapeData;
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const mesh = new ShapeMesh(shapeData, this._toonShader);
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const mesh = new ShapeMesh(shapeData, holes, this._toonShader);
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this._meshes[shapeData.UID] = { mesh, space };
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this._spaces[space].add(mesh);
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@ -22,6 +22,10 @@ export default function (state, action) {
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const fill = fillBool ? contextTools.FILL_TOGGLE_FILL : contextTools.FILL_TOGGLE_OUTLINE;
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menus = select(menus, fill);
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const solidBool = firstSelected && state.objectsById[firstSelected.id].solid;
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const solid = solidBool ? contextTools.HOLE_TOGGLE_SOLID : contextTools.HOLE_TOGGLE_HOLE;
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menus = select(menus, solid);
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return update(state, { menus: { $set: menus } });
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}
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@ -104,6 +108,18 @@ export default function (state, action) {
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});
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}
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case contextTools.HOLE_TOGGLE_HOLE:
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case contextTools.HOLE_TOGGLE_SOLID: {
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const solid = action.tool === contextTools.HOLE_TOGGLE_SOLID;
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return update(state, {
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objectsById: state.selection.objects.reduce((updateObject, { id }) => {
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updateObject[id] = { solid: { $set: solid } };
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return updateObject;
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}, {})
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});
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}
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case contextTools.ALIGN_LEFT:
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case contextTools.ALIGN_HORIZONTAL:
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case contextTools.ALIGN_RIGHT:
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@ -69,3 +69,17 @@ function shapeDataToShapeRaw(shapeData) {
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return new Shape(shapeData);
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}
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}
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// TODO can maybe be memoized
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export const determineActiveShape = (state) => {
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const selectedObjects = state.selection.objects.map(({ id }) => id);
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const activeShapes = {};
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for (const id in state.objectsById) {
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if (state.d2.activeShape === id) {
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activeShapes[id] = true;
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continue;
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}
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activeShapes[id] = state.d2.transform.active && selectedObjects.includes(id);
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}
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return activeShapes;
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};
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@ -92,13 +92,13 @@ export function generateExportMesh(state, options = {}) {
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materials.push(material);
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}
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if (unionGeometry) objectGeometry = new THREE_BSP(objectGeometry, materials.length);
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if (unionGeometry) objectGeometry = new THREE_BSP(objectGeometry, materialIndex);
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if (exportGeometry) {
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if (unionGeometry) {
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exportGeometry = exportGeometry.union(objectGeometry);
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} else {
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exportGeometry = exportGeometry.merge(objectGeometry, undefined, materials.length);
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exportGeometry.merge(objectGeometry, undefined, materialIndex);
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}
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} else {
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exportGeometry = objectGeometry;
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