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https://github.com/Doodle3D/Doodle3D-Core.git
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Fix 2d rendering order after selection
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@ -29,6 +29,7 @@
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"fit-curve": "^0.1.6",
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"fit-curve": "^0.1.6",
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"imports-loader": "^0.7.1",
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"imports-loader": "^0.7.1",
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"keycode": "^2.1.9",
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"keycode": "^2.1.9",
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"lodash": "^4.17.4",
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"memoizee": "^0.3.9",
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"memoizee": "^0.3.9",
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"pouchdb": "^6.3.4",
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"pouchdb": "^6.3.4",
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"proptypes": "^1.1.0",
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"proptypes": "^1.1.0",
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@ -1,5 +1,5 @@
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import { shapeDataToShape, determineActiveShape2d } from '../shape/shapeDataUtils.js';
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import { shapeDataToShape, determineActiveShape2d } from '../shape/shapeDataUtils.js';
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// import R from 'ramda';
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import _ from 'lodash';
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export default class ShapesManager {
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export default class ShapesManager {
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constructor(objectContainerActive, objectContainerInactive) {
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constructor(objectContainerActive, objectContainerInactive) {
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@ -21,11 +21,9 @@ export default class ShapesManager {
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if (
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if (
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this._objectsById === objectsById &&
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this._objectsById === objectsById &&
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true &&
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_.isEqual(activeShapes, this._activeShapes) &&
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state.activeSpace === this._activeSpace
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state.activeSpace === this._activeSpace
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) {
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) return needRender;
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return needRender;
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}
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// object ids that are in the current space
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// object ids that are in the current space
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const spaceObjectIds = state.spaces[state.activeSpace].objectIds;
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const spaceObjectIds = state.spaces[state.activeSpace].objectIds;
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