simplify export

This commit is contained in:
casperlamboo 2017-12-12 17:18:20 +01:00
parent 24a41fd933
commit da3e109cdd

View File

@ -86,7 +86,6 @@ export function generateExportMesh(state, options = {}) {
shapesManager.update(exportState);
const materials = [];
const objectMatrix = new THREE.Matrix4();
let exportGeometry;
shapesManager.traverse(mesh => {
const shapeData = exportState.objectsById[mesh.name];
@ -95,7 +94,7 @@ export function generateExportMesh(state, options = {}) {
let objectGeometry = geometry.clone();
objectGeometry.mergeVertices();
objectGeometry.applyMatrix(objectMatrix.multiplyMatrices(state.spaces[shapeData.space].matrix, matrix));
objectGeometry.applyMatrix(new THREE.Matrix4().multiplyMatrices(state.spaces[shapeData.space].matrix, matrix));
const colorHex = material.color.getHex();
let materialIndex = materials.findIndex(exportMaterial => exportMaterial.color.getHex() === colorHex);
@ -104,13 +103,12 @@ export function generateExportMesh(state, options = {}) {
materials.push(material);
}
if (unionGeometry) objectGeometry = new THREE_BSP(objectGeometry, materialIndex);
if (unionGeometry) {
if (!exportGeometry) {
exportGeometry = objectGeometry;
} else {
objectGeometry = new THREE_BSP(objectGeometry, materialIndex);
if (exportGeometry) {
exportGeometry = exportGeometry.union(objectGeometry);
} else {
exportGeometry = objectGeometry;
}
} else {
if (!exportGeometry) exportGeometry = new THREE.Geometry();