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add curve utils
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@ -7,6 +7,7 @@ import { CLIPPER_PRECISION } from '../constants/d2Constants.js';
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import { MAX_ANGLE } from '../constants/d3Constants.js';
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import { MAX_ANGLE } from '../constants/d3Constants.js';
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import { SHAPE_CACHE_LIMIT } from '../constants/general.js';
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import { SHAPE_CACHE_LIMIT } from '../constants/general.js';
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import { createText } from '../utils/textUtils.js';
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import { createText } from '../utils/textUtils.js';
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import { segmentBezierPath } from '../utils/curveUtils.js';
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const HEART_BEZIER_PATH = [
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const HEART_BEZIER_PATH = [
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new Vector(0.0, -0.5),
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new Vector(0.0, -0.5),
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70
src/utils/curveUtils.js
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70
src/utils/curveUtils.js
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@ -0,0 +1,70 @@
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import fitCurve from 'fit-curve';
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import Bezier from 'bezier-js';
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import { Vector } from 'cal';
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const DEFAULT_CURVE_ERROR = 3.0;
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const DEFAULT_DISTANCE_THRESHOLD = 1.0;
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export function fitPath(path, curveError = DEFAULT_CURVE_ERROR) {
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if (!path || path.length === 0) throw new Error('Path contains no points in fitPath');
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const first = path[0].clone(); // store first point so it can be used in reduce function
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path = path.map(({ x, y }) => [x, y]); // convert path to [...[x, y]] format
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return fitCurve(path, curveError)
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.reduce((bezierPath, [ // convert to [...Vector] format. n+0 is path point, n+1 and n+2 are control points
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start,
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[controlPoint1X, controlPoint1Y],
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[controlPoint2X, controlPoint2Y],
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[endX, endY]
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]) => {
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bezierPath.push(
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new Vector(controlPoint1X, controlPoint1Y),
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new Vector(controlPoint2X, controlPoint2Y),
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new Vector(endX, endY)
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);
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return bezierPath;
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}, [first]); // always add first point
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}
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export function segmentBezierPath(bezierPath, distanceThreshold = DEFAULT_DISTANCE_THRESHOLD) {
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const path = [];
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for (let i = 0; i < bezierPath.length - 3; i += 3) {
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const bezierCurve = new Bezier(
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bezierPath[i].x, bezierPath[i].y,
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bezierPath[i + 1].x, bezierPath[i + 1].y,
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bezierPath[i + 2].x, bezierPath[i + 2].y,
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bezierPath[i + 3].x, bezierPath[i + 3].y
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);
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path.push(...recursiveBezierSegmenter(distanceThreshold, bezierCurve));
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}
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path.push(new Vector().copy(bezierPath[bezierPath.length - 1]));
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return path;
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}
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function recursiveBezierSegmenter(
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distanceThreshold, bezierCurve,
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tStart = 0.0, tEnd = 1.0,
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pStart = new Vector().copy(bezierCurve.get(tStart)), pEnd = new Vector().copy(bezierCurve.get(tEnd))
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) {
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const tCenter = (tStart + tEnd) * 0.5;
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const pCenter = new Vector().copy(bezierCurve.get(tCenter));
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const distance = Math.abs(pEnd.subtract(pStart).normal().normalize().dot(pCenter.subtract(pStart)));
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if (distance > distanceThreshold) {
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const segmentStart = recursiveBezierSegmenter(
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distanceThreshold, bezierCurve,
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tStart, tCenter,
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pStart, pCenter
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);
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const segmentEnd = recursiveBezierSegmenter(
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distanceThreshold, bezierCurve,
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tCenter, tEnd,
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pCenter, pEnd
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);
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return segmentStart.concat(segmentEnd);
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} else {
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return [pStart];
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}
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}
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