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https://github.com/Doodle3D/Doodle3D-Core.git
synced 2024-12-22 11:03:48 +01:00
move shaders
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parent
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@ -1,4 +1,3 @@
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export default `
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uniform sampler2D tDiffuse;
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uniform sampler2D tNormal;
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uniform sampler2D tDepth;
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@ -15,4 +14,3 @@ void main() {
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gl_FragColor = mix(max(colorDiffuse - colorDepth - colorNormal, 0.0), colorUI, colorUI.w);
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}
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`;
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@ -1,4 +1,3 @@
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export default `
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uniform float mNear;
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uniform float mFar;
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uniform float opacity;
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@ -13,4 +12,3 @@ void main() {
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float color = 1.0 - smoothstep( mNear, mFar, depth );
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gl_FragColor = vec4( vec3( color ), opacity );
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}
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`;
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@ -1,4 +1,3 @@
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export default `
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uniform sampler2D tDiffuse;
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uniform float threshold;
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uniform vec2 aspect;
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@ -25,4 +24,3 @@ void main() {
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gl_FragColor = (length(sobel) > threshold) ? vec4(vec3(1.0), 0.0) : vec4(0.0);
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}
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`;
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@ -1,4 +1,3 @@
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export default `
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// edge detection based on http://williamchyr.com/tag/unity/page/2/
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uniform sampler2D tDiffuse;
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uniform float threshold;
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@ -20,4 +19,3 @@ void main() {
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gl_FragColor = difference > threshold ? vec4(vec3(1.0), 0.0) : vec4(0.0);
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}
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`;
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@ -1,4 +1,3 @@
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export default `
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// edge detection based on http://williamchyr.com/tag/unity/page/2/
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uniform sampler2D tDiffuse;
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uniform float threshold;
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@ -19,4 +18,3 @@ void main() {
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gl_FragColor = difference > threshold ? vec4(vec3(1.0), 0.0) : vec4(0.0);
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}
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`;
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@ -1,4 +1,3 @@
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export default `
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varying float vFragDepth;
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uniform float logDepthBufFC;
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@ -13,4 +12,3 @@ void main() {
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// gl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;
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vFragDepth = 1.0 + gl_Position.w;
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}
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`;
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@ -1,8 +1,6 @@
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export default `
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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`;
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12
src/d3/ToonShaderRenderChain.js
vendored
12
src/d3/ToonShaderRenderChain.js
vendored
@ -3,12 +3,12 @@ import 'three/examples/js/postprocessing/EffectComposer.js';
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import 'three/examples/js/postprocessing/RenderPass.js';
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import 'three/examples/js/postprocessing/ShaderPass.js';
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import 'three/examples/js/shaders/CopyShader.js';
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import vertexShaderPostprocessing from './shaders/vertexShaderPostprocessing.js';
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import fragmentShaderSobelDepth from './shaders/fragmentShaderSobelDepth.js';
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import fragmentShaderSobelNormal from './shaders/fragmentShaderSobelNormal.js';
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import fragmentShaderCombineTextures from './shaders/fragmentShaderCombineTextures.js';
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import fragmentShaderDepth from './shaders/fragmentShaderDepth.js';
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import vertexShaderDepth from './shaders/vertexShaderDepth.js';
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import vertexShaderPostprocessing from '../../shaders/vertexShaderPostprocessing.glsl';
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import fragmentShaderSobelDepth from '../../shaders/fragmentShaderSobelDepth.glsl';
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import fragmentShaderSobelNormal from '../../shaders/fragmentShaderSobelNormal.glsl';
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import fragmentShaderCombineTextures from '../../shaders/fragmentShaderCombineTextures.glsl';
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import fragmentShaderDepth from '../../shaders/fragmentShaderDepth.glsl';
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import vertexShaderDepth from '../../shaders/vertexShaderDepth.glsl';
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// Based on Doodle3D/Toon-Shader
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@ -63,7 +63,7 @@ module.exports = {
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}
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}
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}, {
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test: /\.svg$/,
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test: /\.(svg|glsl)$/,
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use: {
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loader: 'raw-loader'
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}
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