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https://github.com/Doodle3D/Doodle3D-Core.git
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remove lights
not needed because of madcap
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dc54647178
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@ -113,12 +113,6 @@ class D3Panel extends React.Component {
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this.plane.isBedPlane = true;
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this.scene.add(this.plane);
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const directionalLight = new THREE.PointLight(0xffffff, 0.6);
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this.camera.add(directionalLight);
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const ambientLight = new THREE.AmbientLight(0x505050);
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this.scene.add(ambientLight);
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this.shapesManager = new ShapesManager();
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this.UIContainer = new EventObject3D();
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6
src/d3/createScene.js
vendored
6
src/d3/createScene.js
vendored
@ -37,12 +37,6 @@ export default function createScene(state, canvas) {
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const renderer = new THREE.WebGLRenderer({ canvas, alpha: true });
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const directionalLight = new THREE.PointLight(0xffffff, 0.6);
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camera.add(directionalLight);
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const light = new THREE.AmbientLight(0x505050);
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scene.add(light);
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const renderChain = new RenderChain(renderer, scene, camera, hasExtensionsFor.toonShaderThumbnail, {
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plane,
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UI: new THREE.Object3D(),
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