import * as THREE from 'three'; import { loadImage } from './imageUtils.js' import createDebug from 'debug'; const debug = createDebug('d3d:threeUtils'); export function createTextureFromURL(url, useRGBAFormat = true) { const texture = new THREE.Texture(); loadImage(url).then(image => { URL.revokeObjectURL(url); texture.format = useRGBAFormat ? THREE.RGBAFormat : THREE.RGBFormat; texture.image = image; texture.needsUpdate = true; }).catch(() => { URL.revokeObjectURL(url); throw new Error(`Unable to load image: '${url}'`); }); return texture; } export function createTextureFromBlob(blob) { const texture = new THREE.Texture(); const url = URL.createObjectURL(blob); loadImage(url).then(image => { URL.revokeObjectURL(url); texture.format = (blob.type === 'image/jpeg' || blob.type === 'image/jpg') ? THREE.RGBFormat : THREE.RGBAFormat; texture.image = image; texture.needsUpdate = true; }).catch(() => { URL.revokeObjectURL(url); throw new Error(`Unable to load image: '${url}'`); }); return texture; } export class SpriteHandle extends THREE.Sprite { isUIHandle = true; constructor(texture, scale) { if (!texture.image) { debug('Error: Texture not loaded'); super(); return; } const spriteMaterial = new THREE.SpriteMaterial({ color: 0xffffff, fog: true, depthTest: false, map: texture }); super(spriteMaterial); const { width, height } = texture.image; this.scale.set(width * scale, height * scale, 1); } } export class CanvasPlane extends THREE.Mesh { constructor(width = 100, height = 100) { const planeGeometry = new THREE.PlaneBufferGeometry(0, 0, 1, 1); const canvas = document.createElement('canvas'); const context = canvas.getContext('2d'); const texture = new THREE.Texture(canvas); const material = new THREE.MeshBasicMaterial({ map: texture, depthTest: false, side: THREE.DoubleSide }); super(planeGeometry, material); this._width = width; this._height = height; this._canvas = canvas; this._context = context; this._texture = texture; this.updateSize(width, height); } updateSize(width, height) { this._width = width; this._height = height; this._canvas.width = Math.round(width); this._canvas.height = Math.round(height); const positions = this.geometry.getAttribute('position'); const halfWidth = width / 2; const halfHeight = height / 2; positions.array[0] = -halfWidth; positions.array[1] = halfHeight; positions.array[3] = halfWidth; positions.array[4] = halfHeight; positions.array[6] = -halfWidth; positions.array[7] = -halfHeight; positions.array[9] = halfWidth; positions.array[10] = -halfHeight; positions.needsUpdate = true; } draw(draw) { draw(this._context, this._width, this._height); this._texture.needsUpdate = true; } }