import { Vector } from '@doodle3d/cal'; // Some basic util function to apply matrix on shapes and convert points to Vector // returns [...point] with matrix applied to each point export const applyMatrixOnPath = (path, matrix) => path.map(point => point.applyMatrix(matrix)); // returns [...[...point]] with matrix applied to each point export const applyMatrixOnShape = (shape, matrix) => shape.map(path => applyMatrixOnPath(path, matrix)); // converts any type object to CAL.Vector instance export const pointToVector = ({ x, y }) => new Vector(x, y); // returns [...point] with point converted to a CAL.Vector Instance export const pathToVectorPath = (path) => path.map(pointToVector); // returns [...[...point]] with point converted to a CAL.Vector Instance export const shapeToVectorShape = (shape) => shape.map(pathToVectorPath);