import React from 'react'; import injectSheet from 'react-jss'; import PropTypes from 'prop-types'; import { connect } from 'react-redux'; import * as CAL from '@doodle3d/cal'; import * as toolNames from '../constants/d2Tools'; import { PIPETTE } from '../constants/contextTools.js'; import { CANVAS_SIZE } from '../constants/d2Constants'; import createRAFOnce from '../utils/rafOnce.js'; import Grid from '../d2/Grid.js'; import BaseTool from '../d2/tools/BaseTool.js'; import TransformTool from '../d2/tools/TransformTool.js'; import EraserTool from '../d2/tools/EraserTool.js'; import BrushTool from '../d2/tools/BrushTool.js'; import PolygonTool from '../d2/tools/PolygonTool.js'; import CircleTool from '../d2/tools/CircleTool.js'; import PipetteTool from '../d2/tools/PipetteTool.js'; import TextTool from '../d2/tools/TextTool.js'; import BucketTool from '../d2/tools/BucketTool.js'; import PhotoGuideTool from '../d2/tools/PhotoGuideTool.js'; import { PIXEL_RATIO } from '../constants/general'; import ShapesManager from '../d2/ShapesManager.js'; import EventGroup from '../d2/EventGroup.js'; import ReactResizeDetector from 'react-resize-detector'; import InputText from './InputText.js'; // import createDebug from 'debug'; // const debug = createDebug('d3d:d2'); const rafOnce = createRAFOnce(); const CANVAS_WIDTH = CANVAS_SIZE * 2; const CANVAS_HEIGHT = CANVAS_SIZE * 2; const tools = { [toolNames.TRANSFORM]: TransformTool, [toolNames.ERASER]: EraserTool, [toolNames.TEXT]: TextTool, [toolNames.BUCKET]: BucketTool, [toolNames.PHOTO_GUIDE]: PhotoGuideTool, [toolNames.BRUSH]: BrushTool, [toolNames.POLYGON]: PolygonTool, [toolNames.CIRCLE]: CircleTool, [PIPETTE]: PipetteTool }; // TODO the same as 3d const styles = { container: { flexGrow: 1, width: '100%', overflow: 'hidden' }, canvasContainer: { '& canvas': { position: 'absolute' } } }; class D2Panel extends React.Component { static propTypes = { state: PropTypes.object.isRequired, dispatch: PropTypes.func.isRequired, classes: PropTypes.objectOf(PropTypes.string) }; state = { screenMatrix: new CAL.Matrix() }; activeNeedRender = false; inactiveNeedRender = false; constructor(props) { super(props); this.canvasContainer = React.createRef(); } componentWillMount() { // Scene space this.sceneActive = new EventGroup({ autoClearCanvas: true, autoDrawCanvas: true, drawWhenBlurred: true }); this.sceneInactive = new CAL.Group({ autoClearCanvas: true, autoDrawCanvas: true, drawWhenBlurred: true }); // Objects Container Space this.objectContainerActive = new EventGroup(); this.sceneActive.add(this.objectContainerActive); this.objectContainerInactive = new CAL.Group(); this.sceneInactive.add(this.objectContainerInactive); // Grid this.objectContainerInactive.add(new Grid(new CAL.Color(0xdddddd))); this.shapesManager = new ShapesManager(this.objectContainerActive, this.objectContainerInactive); this.DOM = null; } componentDidMount() { if (this.canvasContainer.current) { this.container = this.canvasContainer.current; this.container.appendChild(this.sceneInactive.image); this.container.appendChild(this.sceneActive.image); } this.sceneActive.onClick = (event) => event.stopPropagation(); } updateTool(newState) { this.switchTool(newState.d2.tool); if (this.tool) { const toolNeedRender = this.tool.update(newState); if (toolNeedRender) this.activeNeedRender = true; } } switchTool(toolName) { if (this.state.state && toolName === this.state.state.d2.tool) return; // cleanup & remove previous tool if (this.tool) { this.tool.destroy(); this.objectContainerActive.remove(this.tool); } // initialize new tool // The tool itself is added to the active object container (Objects Container Space), which is // influenced by zooming and panning, but the tool also needs to add objects to the container that // isn't; the active scene (Scene Space). For example the wheelContainer, because it needs a // mouse position, regardless of zoom level. // Each tool also get's the renderRequest callback to request re-renders, // even when it won't change the state const ToolClass = tools[toolName] ? tools[toolName] : BaseTool; this.tool = new ToolClass(this.props.dispatch, this.sceneActive, this.renderRequest); this.objectContainerActive.add(this.tool); } update(state) { if (this.state.state === state) return; this.updateTool(state); const shapesNeedRender = this.shapesManager.update(state); if (shapesNeedRender.active) this.activeNeedRender = true; if (shapesNeedRender.inactive) this.inactiveNeedRender = true; // Update Objects Container Space with zoom & panning const newCanvasMatrix = state.d2.canvasMatrix; if (this.state.state && newCanvasMatrix !== this.state.state.d2.canvasMatrix) { this.objectContainerActive.copyMatrix(newCanvasMatrix); this.objectContainerInactive.copyMatrix(newCanvasMatrix); this.activeNeedRender = true; this.inactiveNeedRender = true; } const selection = (this.state.state) ? this.state.state.selection : null; const newSelection = state.selection; if (!this.state.state || newSelection !== selection) { const newSelectedObjects = newSelection.objects; if (!selection || selection.objects !== newSelectedObjects) { const selected = newSelectedObjects.map((object) => object.id); this.shapesManager.updateTransparent(selected); this.activeNeedRender = true; this.inactiveNeedRender = true; } } const dragSelect = (this.state.state) ? this.state.state.d2.transform.dragSelect : null; const newDragSelect = state.d2.transform.dragSelect; if (!dragSelect || dragSelect !== newDragSelect) { this.activeNeedRender = true; } this.setState({ state }); } resizeHandler = (width, height) => { this.sceneActive.setSize(width, height, PIXEL_RATIO); this.sceneInactive.setSize(width, height, PIXEL_RATIO); const x = Math.round(width / 2 * PIXEL_RATIO); const y = Math.round(height / 2 * PIXEL_RATIO); const scale = Math.min(width * PIXEL_RATIO / CANVAS_WIDTH, height * PIXEL_RATIO / CANVAS_HEIGHT); const screenMatrix = new CAL.Matrix({ sx: scale, sy: scale, x, y }); this.sceneInactive.copyMatrix(screenMatrix); this.sceneActive.copyMatrix(screenMatrix); this.setState({ screenMatrix }); this.inactiveNeedRender = this.activeNeedRender = true; this.renderRequest(); }; renderRequest = () => { this.activeNeedRender = true; rafOnce(this.renderCanvas); }; renderCanvas = () => { if (this.activeNeedRender) { this.sceneActive.cycle(); this.activeNeedRender = false; } if (this.inactiveNeedRender) { this.sceneInactive.cycle(); this.inactiveNeedRender = false; } }; render() { // debug('this.props.state: ', this.props.state); const { state, classes } = this.props; const { screenMatrix } = this.state; this.update(state); this.renderCanvas(); return (
); } } // Wrap the component to inject dispatch and state into it export default injectSheet(styles)(connect(state => ({ state: state.sketcher.present }))(D2Panel));