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14 lines
837 B
JavaScript
14 lines
837 B
JavaScript
import { Vector } from '@doodle3d/cal';
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// Some basic util function to apply matrix on shapes and convert points to Vector
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// returns [...point] with matrix applied to each point
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export const applyMatrixOnPath = (path, matrix) => path.map(point => point.applyMatrix(matrix));
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// returns [...[...point]] with matrix applied to each point
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export const applyMatrixOnShape = (shape, matrix) => shape.map(path => applyMatrixOnPath(path, matrix));
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// converts any type object to CAL.Vector instance
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export const pointToVector = ({ x, y }) => new Vector(x, y);
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// returns [...point] with point converted to a CAL.Vector Instance
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export const pathToVectorPath = (path) => path.map(pointToVector);
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// returns [...[...point]] with point converted to a CAL.Vector Instance
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export const shapeToVectorShape = (shape) => shape.map(pathToVectorPath);
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