Doodle3D-Core/shaders/anaglyph_vert.glsl
2018-01-10 12:21:14 +01:00

6 lines
138 B
GLSL

varying vec2 vUv;
void main() {
vUv = vec2( uv.x, uv.y );
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}