Doodle3D-Core/shaders/anaglyph_vert.glsl
2018-01-30 11:04:00 +01:00

7 lines
135 B
GLSL

varying vec2 vUv;
void main() {
vUv = vec2(uv.x, uv.y);
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}