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mirror of https://github.com/Doodle3D/Doodle3D-Core.git synced 2025-03-08 22:01:42 +01:00
2017-11-23 13:17:44 +01:00

7 lines
121 B
GLSL

varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}