Doodle3D-Core/src/utils/exportUtils.js

150 lines
4.7 KiB
JavaScript

import { Matrix } from '@doodle3d/cal';
import * as exportSTL from '@doodle3d/threejs-export-stl';
import * as exportOBJ from '@doodle3d/threejs-export-obj';
import * as THREE from 'three';
import ThreeBSP from 'three-js-csg';
import ClipperShape from '@doodle3d/clipper-js';
import ShapeMesh from '../d3/ShapeMesh.js';
import { applyMatrixOnShape, pathToVectorPath } from '../math/vectorUtils.js';
import { shapeToPoints } from '../shape/shapeToPoints.js';
import { SHAPE_TYPE_PROPERTIES } from '../shape/shapeTypeProperties.js';
import { bufferToBase64 } from '../utils/binaryUtils.js';
const THREE_BSP = ThreeBSP(THREE);
// Causes y and z coord to flip so z is up
const ROTATION_MATRIX = new THREE.Matrix4().makeRotationX(Math.PI / 2);
const SCALE = 10.0;
function createExportGeometry(shapeData, offsetSingleWalls, lineWidth) {
let shapes = shapeToPoints(shapeData).map(({ points, holes }) => {
const shape = applyMatrixOnShape([points, ...holes], shapeData.transform);
return new ClipperShape(shape, shapeData.fill, true, false);
});
if (shapeData.fill) {
shapes = shapes.map(shape => shape
.fixOrientation()
.clean(0.01)
);
} else if (offsetSingleWalls) {
shapes = shapes.map(shape => shape
.scaleUp(SCALE)
.round()
.offset(lineWidth * 2 * SCALE, { jointType: 'jtSquare', endType: 'etOpenButt' })
.simplify('pftNonZero')
.scaleDown(SCALE)
);
}
const fill = shapeData.fill || offsetSingleWalls;
shapes = shapes
.map(shape => shape
.mapToLower()
.map(pathToVectorPath)
)
.map(paths => paths.filter(path => path.length > 0))
.filter(paths => paths.length > 0)
.map(paths => paths.map(path => {
if (fill) path.push(path[0].clone());
return path;
}))
.map(([points, ...holes]) => ({ points, holes }));
const objectMesh = new ShapeMesh({
...shapeData,
transform: new Matrix(),
type: 'EXPORT_SHAPE',
fill,
shapes
});
return objectMesh;
}
export function generateExportMesh(state, options = {}) {
const {
experimentalColorUnionExport = false,
exportLineWidth = 2,
offsetSingleWalls = true,
matrix = ROTATION_MATRIX
} = options;
const geometries = [];
const materials = [];
for (const id in state.objectsById) {
const shapeData = state.objectsById[id];
if (!SHAPE_TYPE_PROPERTIES[shapeData.type].D3Visible) continue;
const { geometry, material } = createExportGeometry(shapeData, offsetSingleWalls, exportLineWidth);
let objectGeometry = new THREE.Geometry().fromBufferGeometry(geometry);
objectGeometry.mergeVertices();
objectGeometry.applyMatrix(state.spaces[shapeData.space].matrix);
if (experimentalColorUnionExport) objectGeometry = new THREE_BSP(objectGeometry);
const colorHex = material.color.getHex();
const index = materials.findIndex(exportMaterial => exportMaterial.color.getHex() === colorHex);
if (index !== -1) {
if (experimentalColorUnionExport) {
geometries[index] = geometries[index].union(objectGeometry);
} else {
geometries[index].merge(objectGeometry);
}
} else {
geometries.push(objectGeometry);
materials.push(material);
}
}
const exportGeometry = geometries.reduce((combinedGeometry, geometry, materialIndex) => {
if (experimentalColorUnionExport) geometry = geometry.toMesh().geometry;
combinedGeometry.merge(geometry, matrix, materialIndex);
return combinedGeometry;
}, new THREE.Geometry());
const exportMaterial = new THREE.MultiMaterial(materials);
return new THREE.Mesh(exportGeometry, exportMaterial);
}
export async function createFile(objectsById, type, options) {
const exportMesh = generateExportMesh(objectsById, options);
switch (type) {
case 'json-string': {
const object = exportMesh.geometry.toJSON().data;
const string = JSON.stringify(object);
return string;
}
case 'json-blob': {
const object = exportMesh.geometry.toJSON().data;
const string = JSON.stringify(object);
const blob = new Blob([string], { type: 'application/json' });
return blob;
}
case 'stl-string': {
const string = exportSTL.fromMesh(exportMesh, false);
return string;
}
case 'stl-base64': {
const buffer = exportSTL.fromMesh(exportMesh, true);
return bufferToBase64(buffer);
}
case 'stl-blob': {
const buffer = exportSTL.fromMesh(exportMesh, true);
return new Blob([buffer], { type: 'application/vnd.ms-pki.stl' })
}
case 'obj-blob': {
const buffer = await exportOBJ.fromMesh(exportMesh, true);
return buffer;
}
case 'obj-base64': {
const buffer = await exportOBJ.fromMesh(exportMesh, true);
const base64 = bufferToBase64(buffer);
return base64;
}
}
}