17 lines
544 B
GLSL
17 lines
544 B
GLSL
uniform sampler2D tDiffuse;
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uniform sampler2D tNormal;
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uniform sampler2D tDepth;
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uniform sampler2D tUI;
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varying vec2 vUv;
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void main() {
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vec4 colorDiffuse = texture2D(tDiffuse, vUv); // cell shader
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vec4 colorNormal = texture2D(tNormal, vUv); // outline from normal texture
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colorNormal.w = 0.0;
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vec4 colorDepth = texture2D(tDepth, vUv); // outline from depth texture
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colorDepth.w = 0.0;
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vec4 colorUI = texture2D(tUI, vUv); // color ui's
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gl_FragColor = mix(max(colorDiffuse - colorDepth - colorNormal, 0.0), colorUI, colorUI.w);
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}
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