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https://github.com/Doodle3D/Doodle3D-Core.git
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68 lines
2.2 KiB
JavaScript
68 lines
2.2 KiB
JavaScript
import { SHAPE_TYPE_PROPERTIES } from '../constants/shapeTypeProperties.js';
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import { calculatePointInImage } from './matrixUtils.js';
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import R from 'ramda';
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// import createDebug from 'debug';
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// const debug = createDebug('d3d:utils:objectSelectors');
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// returns true if object is a closed shape
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export function closedShapesFilter({ points }) {
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return points[0].equals(points[points.length - 1]);
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}
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// returns true if object is a open (not closed) shape
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export function openShapesFilter(object) {
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return !closedShapesFilter(object);
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}
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// returns true if object should snap
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export function snappingFilter({ type }) {
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return SHAPE_TYPE_PROPERTIES[type].snapping;
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}
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export function getObjectsById(state) {
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return state.sketcher.present.objectsById;
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}
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export function contains(state, testFn) {
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const objects = R.values(getObjectsById(state));
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const index = R.findIndex(testFn, objects);
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return (index !== -1);
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}
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export function containsType(state, type) {
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return contains(state, R.propEq('type', type));
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}
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export function getSnappingPoints(state, matrix) {
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return Object.values(state.objectsById)
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.filter(snappingFilter) // filter closed shapes
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.filter(openShapesFilter)
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.map(shapeData => {
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const transform = matrix ? shapeData.transform.multiplyMatrix(matrix) : shapeData.transform;
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const startPoint = shapeData.points[0].applyMatrix(transform);
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const endPoint = shapeData.points[shapeData.points.length - 1].applyMatrix(transform);
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return { shapeData, startPoint, endPoint };
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});
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}
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export function getObjectsFromIds(state, ids) {
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return ids.map(id => state.objectsById[id]);
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}
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export function filterType(objects, type) {
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return objects.filter(value => value.type === type);
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}
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export function getFirst(objects) {
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return objects.length > 0 ? objects[0] : null;
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}
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export function getColor(shapeData, position, screenMatrixZoom) {
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if (!shapeData) return null;
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const canvas = shapeData.imageData;
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const context = canvas.getContext('2d');
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const start = calculatePointInImage(position, shapeData, screenMatrixZoom);
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const [r, g, b] = context.getImageData(start.x, start.y, 1, 1).data;
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const color = (r << 16) + (g << 8) + b;
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return color;
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}
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