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https://github.com/Doodle3D/Doodle3D-Core.git
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112 lines
2.9 KiB
JavaScript
112 lines
2.9 KiB
JavaScript
import * as THREE from 'three';
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import { loadImage } from './imageUtils.js';
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import createDebug from 'debug';
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const debug = createDebug('d3d:threeUtils');
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export function createTextureFromURL(url, useRGBAFormat = true) {
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const texture = new THREE.Texture();
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loadImage(url).then(image => {
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URL.revokeObjectURL(url);
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texture.format = useRGBAFormat ? THREE.RGBAFormat : THREE.RGBFormat;
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texture.image = image;
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texture.needsUpdate = true;
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}).catch(() => {
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URL.revokeObjectURL(url);
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throw new Error(`Unable to load image: '${url}'`);
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});
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return texture;
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}
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export function createTextureFromBlob(blob) {
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const texture = new THREE.Texture();
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const url = URL.createObjectURL(blob);
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loadImage(url).then(image => {
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URL.revokeObjectURL(url);
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texture.format = (blob.type === 'image/jpeg' || blob.type === 'image/jpg') ?
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THREE.RGBFormat :
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THREE.RGBAFormat;
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texture.image = image;
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texture.needsUpdate = true;
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}).catch(() => {
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URL.revokeObjectURL(url);
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throw new Error(`Unable to load image: '${url}'`);
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});
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return texture;
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}
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export class SpriteHandle extends THREE.Sprite {
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isUIHandle = true;
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constructor(texture, scale) {
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if (!texture.image) {
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debug('Error: Texture not loaded');
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super();
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return;
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}
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const spriteMaterial = new THREE.SpriteMaterial({
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color: 0xffffff,
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fog: true,
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depthTest: false,
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map: texture
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});
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super(spriteMaterial);
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const { width, height } = texture.image;
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this.scale.set(width * scale, height * scale, 1);
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}
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}
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export class CanvasPlane extends THREE.Mesh {
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constructor(width = 100, height = 100) {
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const planeGeometry = new THREE.PlaneBufferGeometry(0, 0, 1, 1);
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const canvas = document.createElement('canvas');
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const context = canvas.getContext('2d');
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const texture = new THREE.Texture(canvas);
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const material = new THREE.MeshBasicMaterial({
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map: texture,
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depthTest: false,
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side: THREE.DoubleSide
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});
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super(planeGeometry, material);
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this._width = width;
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this._height = height;
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this._canvas = canvas;
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this._context = context;
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this._texture = texture;
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this.updateSize(width, height);
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}
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updateSize(width, height) {
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this._width = width;
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this._height = height;
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this._canvas.width = Math.round(width);
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this._canvas.height = Math.round(height);
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const positions = this.geometry.getAttribute('position');
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const halfWidth = width / 2;
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const halfHeight = height / 2;
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positions.array[0] = -halfWidth;
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positions.array[1] = halfHeight;
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positions.array[3] = halfWidth;
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positions.array[4] = halfHeight;
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positions.array[6] = -halfWidth;
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positions.array[7] = -halfHeight;
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positions.array[9] = halfWidth;
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positions.array[10] = -halfHeight;
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positions.needsUpdate = true;
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}
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draw(draw) {
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draw(this._context, this._width, this._height);
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this._texture.needsUpdate = true;
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}
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}
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