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10 lines
175 B
GLSL
10 lines
175 B
GLSL
varying vec3 vNormal;
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varying float vDepth;
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void main() {
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vec2 normal = vNormal.xy / 2. + .5;
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float depth = mod(vDepth, 1.);
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gl_FragColor = vec4(normal, depth, 1.);
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}
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