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16 lines
319 B
GLSL
16 lines
319 B
GLSL
varying vec2 vUv;
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uniform sampler2D tDiffuse;
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uniform sampler2D uTexArray[1];
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void main() {
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vec4 cDiffuse = texture2D(tDiffuse, vUv);
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for (int i = 0; i < 1; i ++) {
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vec4 cTex = texture2D(uTexArray[i], vUv);
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cDiffuse = mix(cDiffuse, cTex, cTex.w);
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// cDiffuse = cTex;
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}
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gl_FragColor = cDiffuse;
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}
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