Doodle3D-Core/src/reducer/d2/tools/shapes/starReducer.js

76 lines
2.1 KiB
JavaScript

import update from 'react-addons-update';
import * as actions from '../../../../actions/index.js';
import { addObjectActive2D, addObject, setActive2D } from '../../../objectReducers.js';
import { Matrix, Vector } from '@doodle3d/cal';
// import createDebug from 'debug';
// const debug = createDebug('d3d:reducer:star');
const DEFAULT_INNER_RADIUS = 10;
const DEFAULT_OUTER_RADIUS = 25;
export default function starReducer(state, action) {
// if (action.log !== false) debug(action.type);
const { position, screenMatrixZoom } = action;
let scenePosition;
if (position !== undefined && screenMatrixZoom !== undefined) {
scenePosition = position.applyMatrix(screenMatrixZoom.inverseMatrix());
}
const activeShape = state.d2.activeShape;
switch (action.type) {
case actions.D2_DRAG_START:
return addObjectActive2D(state, {
type: 'STAR',
transform: new Matrix({ x: scenePosition.x, y: scenePosition.y }),
star: {
rays: 5,
innerRadius: 0,
outerRadius: 0
}
});
case actions.D2_DRAG:
if (activeShape) {
const beginPos = new Vector().copy(state.objectsById[activeShape].transform);
const delta = scenePosition.subtract(beginPos);
const innerRadius = Math.abs(delta.y);
const outerRadius = Math.abs(delta.x);
state = updateStar(state, activeShape, innerRadius, outerRadius);
}
return state;
case actions.D2_DRAG_END:
if (activeShape) {
state = setActive2D(state, null);
}
return state;
case actions.D2_TAP:
return addObject(state, {
type: 'STAR',
transform: new Matrix({ x: scenePosition.x, y: scenePosition.y }),
star: {
rays: 5,
innerRadius: DEFAULT_INNER_RADIUS,
outerRadius: DEFAULT_OUTER_RADIUS
}
});
default:
return state;
}
}
function updateStar(state, id, innerRadius, outerRadius) {
return update(state, {
objectsById: {
[id]: {
star: {
innerRadius: { $set: innerRadius },
outerRadius: { $set: outerRadius }
}
}
}
});
}