Doodle3D-Core/src/reducer/d2/tools/shapes/triangleReducer.js

71 lines
1.9 KiB
JavaScript

import update from 'react-addons-update';
import * as actions from '../../../../actions/index.js';
import { addObjectActive2D, addObject, setActive2D } from '../../../objectReducers.js';
import { Matrix, Vector } from '@doodle3d/cal';
import createDebug from 'debug';
const debug = createDebug('d3d:reducer:triangle');
const DEFAULT_WIDTH = 25;
const DEFAULT_HEIGHT = 25;
export default function triangleReducer(state, action) {
if (action.log !== false) debug(action.type);
const { position, screenMatrixZoom } = action;
let scenePosition;
if (position !== undefined && screenMatrixZoom !== undefined) {
scenePosition = position.applyMatrix(screenMatrixZoom.inverseMatrix());
}
const activeShape = state.d2.activeShape;
switch (action.type) {
case actions.D2_DRAG_START:
return addObjectActive2D(state, {
type: 'TRIANGLE',
transform: new Matrix({ x: scenePosition.x, y: scenePosition.y })
});
case actions.D2_DRAG:
if (activeShape) {
const beginPos = new Vector().copy(state.objectsById[activeShape].transform);
const delta = scenePosition.subtract(beginPos);
const width = delta.x * 2;
const height = delta.y;
state = updateTriangle(state, activeShape, width, height);
}
return state;
case actions.D2_DRAG_END:
if (activeShape) {
state = setActive2D(state, null);
}
return state;
case actions.D2_TAP:
return addObject(state, {
type: 'TRIANGLE',
transform: new Matrix({ x: scenePosition.x, y: scenePosition.y }),
triangleSize: {
x: DEFAULT_WIDTH,
y: DEFAULT_HEIGHT
}
});
default:
return state;
}
}
function updateTriangle(state, id, width, height) {
return update(state, {
objectsById: {
[id]: {
triangleSize: {
x: { $set: width },
y: { $set: height }
}
}
}
});
}