Doodle3D-Core/src/utils/pointerUtils.js

12 lines
395 B
JavaScript

import { Vector } from '@doodle3d/cal';
export function convertEvent(DOMNode, event) {
const { left, top } = DOMNode.getBoundingClientRect();
return new Vector(event.clientX - left, event.clientY - top);
}
export function isMouseEvent(event) {
// Multitouch events can be ignored because they cannot be triggered by a mouse
return event.event && event.event.pointerType === 'mouse';
}