mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-08-23 05:40:44 +02:00
51 lines
889 B
JavaScript
51 lines
889 B
JavaScript
|
/**
|
||
|
* @author alteredq / http://alteredqualia.com/
|
||
|
*
|
||
|
* Color correction
|
||
|
*/
|
||
|
|
||
|
THREE.ColorCorrectionShader = {
|
||
|
|
||
|
uniforms: {
|
||
|
|
||
|
"tDiffuse": { type: "t", value: null },
|
||
|
"powRGB": { type: "v3", value: new THREE.Vector3( 2, 2, 2 ) },
|
||
|
"mulRGB": { type: "v3", value: new THREE.Vector3( 1, 1, 1 ) },
|
||
|
"addRGB": { type: "v3", value: new THREE.Vector3( 0, 0, 0 ) }
|
||
|
|
||
|
},
|
||
|
|
||
|
vertexShader: [
|
||
|
|
||
|
"varying vec2 vUv;",
|
||
|
|
||
|
"void main() {",
|
||
|
|
||
|
"vUv = uv;",
|
||
|
|
||
|
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
||
|
|
||
|
"}"
|
||
|
|
||
|
].join("\n"),
|
||
|
|
||
|
fragmentShader: [
|
||
|
|
||
|
"uniform sampler2D tDiffuse;",
|
||
|
"uniform vec3 powRGB;",
|
||
|
"uniform vec3 mulRGB;",
|
||
|
"uniform vec3 addRGB;",
|
||
|
|
||
|
"varying vec2 vUv;",
|
||
|
|
||
|
"void main() {",
|
||
|
|
||
|
"gl_FragColor = texture2D( tDiffuse, vUv );",
|
||
|
"gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );",
|
||
|
|
||
|
"}"
|
||
|
|
||
|
].join("\n")
|
||
|
|
||
|
};
|