mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
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71 lines
1.7 KiB
HTML
71 lines
1.7 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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[page:Object3D] → [page:Camera] →
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<h1>[name]</h1>
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<div class="desc">Camera with orthographic projection.</div>
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<h2>Example</h2>
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<code>var camera = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, 1, 1000 );
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scene.add( camera );</code>
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<h2>Constructor</h2>
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<h3>[name]( [page:Float left], [page:Float right], [page:Float top], [page:Float bottom], [page:Float near], [page:Float far] )</h3>
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<div>
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left — Camera frustum left plane.<br />
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right — Camera frustum right plane.<br />
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top — Camera frustum top plane.<br />
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bottom — Camera frustum bottom plane.<br />
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near — Camera frustum near plane.<br />
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far — Camera frustum far plane.
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</div>
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<h2>Properties</h2>
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<h3>[property:Float left]</h3>
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<div>Camera frustum left plane.</div>
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<h3>[property:Float right]</h3>
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<div>Camera frustum right plane.</div>
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<h3>[property:Float top]</h3>
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<div>Camera frustum top plane.</div>
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<h3>[property:Float bottom]</h3>
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<div>Camera frustum bottom plane.</div>
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<h3>[property:Float near]</h3>
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<div>Camera frustum near plane.</div>
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<h3>[property:Float far]</h3>
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<div>Camera frustum far plane.</div>
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<h2>Methods</h2>
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<h3>[method:null updateProjectionMatrix]()</h3>
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<div>
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Updates the camera projection matrix. Must be called after change of parameters.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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