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https://github.com/Doodle3D/Doodle3D-Slicer.git
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64 lines
1.3 KiB
JavaScript
64 lines
1.3 KiB
JavaScript
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/**
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* @author mrdoob / http://mrdoob.com/
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*/
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THREE.PointerLockControls = function ( camera ) {
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var scope = this;
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camera.rotation.set( 0, 0, 0 );
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var pitchObject = new THREE.Object3D();
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pitchObject.add( camera );
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var yawObject = new THREE.Object3D();
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yawObject.position.y = 10;
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yawObject.add( pitchObject );
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var PI_2 = Math.PI / 2;
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var onMouseMove = function ( event ) {
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if ( scope.enabled === false ) return;
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var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
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var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
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yawObject.rotation.y -= movementX * 0.002;
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pitchObject.rotation.x -= movementY * 0.002;
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pitchObject.rotation.x = Math.max( - PI_2, Math.min( PI_2, pitchObject.rotation.x ) );
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};
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document.addEventListener( 'mousemove', onMouseMove, false );
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this.enabled = false;
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this.getObject = function () {
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return yawObject;
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};
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this.getDirection = function() {
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// assumes the camera itself is not rotated
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var direction = new THREE.Vector3( 0, 0, -1 );
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var rotation = new THREE.Euler( 0, 0, 0, "YXZ" );
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return function( v ) {
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rotation.set( pitchObject.rotation.x, yawObject.rotation.y, 0 );
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v.copy( direction ).applyEuler( rotation );
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return v;
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}
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}();
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};
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