mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 23:44:56 +01:00
453 lines
7.8 KiB
JavaScript
453 lines
7.8 KiB
JavaScript
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/**
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* @author mrdoob / http://mrdoob.com/
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*/
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var Editor = function () {
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var SIGNALS = signals;
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this.signals = {
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editorCleared: new SIGNALS.Signal(),
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savingStarted: new SIGNALS.Signal(),
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savingFinished: new SIGNALS.Signal(),
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transformModeChanged: new SIGNALS.Signal(),
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snapChanged: new SIGNALS.Signal(),
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spaceChanged: new SIGNALS.Signal(),
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rendererChanged: new SIGNALS.Signal(),
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sceneGraphChanged: new SIGNALS.Signal(),
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cameraChanged: new SIGNALS.Signal(),
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geometryChanged: new SIGNALS.Signal(),
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objectSelected: new SIGNALS.Signal(),
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objectFocused: new SIGNALS.Signal(),
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objectAdded: new SIGNALS.Signal(),
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objectChanged: new SIGNALS.Signal(),
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objectRemoved: new SIGNALS.Signal(),
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helperAdded: new SIGNALS.Signal(),
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helperRemoved: new SIGNALS.Signal(),
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materialChanged: new SIGNALS.Signal(),
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fogTypeChanged: new SIGNALS.Signal(),
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fogColorChanged: new SIGNALS.Signal(),
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fogParametersChanged: new SIGNALS.Signal(),
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windowResize: new SIGNALS.Signal(),
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showGridChanged: new SIGNALS.Signal()
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};
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this.config = new Config();
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this.storage = new Storage();
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//this.loader = new Loader( this );
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this.camera = new THREE.PerspectiveCamera( 50, 1, 1, 100000 );
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this.camera.name = 'Camera';
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this.scene = new THREE.Scene();
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this.scene.name = 'Scene';
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this.sceneHelpers = new THREE.Scene();
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this.object = {};
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this.geometries = {};
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this.materials = {};
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this.textures = {};
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this.scripts = {};
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this.selected = null;
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this.helpers = {};
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};
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Editor.prototype = {
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/*
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showDialog: function ( value ) {
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this.signals.showDialog.dispatch( value );
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},
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*/
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//
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setScene: function ( scene ) {
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this.scene.uuid = scene.uuid;
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this.scene.name = scene.name;
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this.scene.userData = JSON.parse( JSON.stringify( scene.userData ) );
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// avoid render per object
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this.signals.sceneGraphChanged.active = false;
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while ( scene.children.length > 0 ) {
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this.addObject( scene.children[ 0 ] );
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}
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this.signals.sceneGraphChanged.active = true;
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this.signals.sceneGraphChanged.dispatch();
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},
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//
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addObject: function ( object ) {
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var scope = this;
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object.traverse( function ( child ) {
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if ( child.geometry !== undefined ) scope.addGeometry( child.geometry );
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if ( child.material !== undefined ) scope.addMaterial( child.material );
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scope.addHelper( child );
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} );
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this.scene.add( object );
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this.signals.objectAdded.dispatch( object );
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this.signals.sceneGraphChanged.dispatch();
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},
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moveObject: function ( object, parent, before ) {
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if ( parent === undefined ) {
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parent = this.scene;
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}
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parent.add( object );
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// sort children array
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if ( before !== undefined ) {
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var index = parent.children.indexOf( before );
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parent.children.splice( index, 0, object );
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parent.children.pop();
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}
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this.signals.sceneGraphChanged.dispatch();
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},
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nameObject: function ( object, name ) {
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object.name = name;
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this.signals.sceneGraphChanged.dispatch();
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},
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removeObject: function ( object ) {
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if ( object.parent === undefined ) return; // avoid deleting the camera or scene
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var scope = this;
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object.traverse( function ( child ) {
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scope.removeHelper( child );
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} );
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object.parent.remove( object );
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this.signals.objectRemoved.dispatch( object );
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this.signals.sceneGraphChanged.dispatch();
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},
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addGeometry: function ( geometry ) {
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this.geometries[ geometry.uuid ] = geometry;
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},
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setGeometryName: function ( geometry, name ) {
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geometry.name = name;
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this.signals.sceneGraphChanged.dispatch();
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},
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addMaterial: function ( material ) {
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this.materials[ material.uuid ] = material;
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},
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setMaterialName: function ( material, name ) {
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material.name = name;
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this.signals.sceneGraphChanged.dispatch();
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},
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addTexture: function ( texture ) {
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this.textures[ texture.uuid ] = texture;
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},
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//
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addHelper: function () {
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var geometry = new THREE.SphereGeometry( 20, 4, 2 );
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var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
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return function ( object ) {
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var helper;
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if ( object instanceof THREE.Camera ) {
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helper = new THREE.CameraHelper( object, 10 );
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} else if ( object instanceof THREE.PointLight ) {
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helper = new THREE.PointLightHelper( object, 10 );
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} else if ( object instanceof THREE.DirectionalLight ) {
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helper = new THREE.DirectionalLightHelper( object, 20 );
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} else if ( object instanceof THREE.SpotLight ) {
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helper = new THREE.SpotLightHelper( object, 10 );
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} else if ( object instanceof THREE.HemisphereLight ) {
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helper = new THREE.HemisphereLightHelper( object, 10 );
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} else if ( object instanceof THREE.SkinnedMesh ) {
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helper = new THREE.SkeletonHelper( object );
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} else {
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// no helper for this object type
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return;
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}
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var picker = new THREE.Mesh( geometry, material );
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picker.name = 'picker';
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picker.userData.object = object;
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picker.visible = false;
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helper.add( picker );
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this.sceneHelpers.add( helper );
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this.helpers[ object.id ] = helper;
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this.signals.helperAdded.dispatch( helper );
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};
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}(),
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removeHelper: function ( object ) {
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if ( this.helpers[ object.id ] !== undefined ) {
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var helper = this.helpers[ object.id ];
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helper.parent.remove( helper );
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delete this.helpers[ object.id ];
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this.signals.helperRemoved.dispatch( helper );
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}
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},
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//
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addScript: function ( object, script ) {
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if ( this.scripts[ object.uuid ] === undefined ) {
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this.scripts[ object.uuid ] = [];
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}
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this.scripts[ object.uuid ].push( script );
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this.signals.scriptAdded.dispatch( script );
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},
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removeScript: function ( object, script ) {
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if ( this.scripts[ object.uuid ] === undefined ) return;
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var index = this.scripts[ object.uuid ].indexOf( script );
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if ( index !== - 1 ) {
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this.scripts[ object.uuid ].splice( index, 1 );
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}
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this.signals.scriptRemoved.dispatch( script );
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},
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//
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select: function ( object ) {
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if ( this.selected === object ) return;
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var uuid = null;
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if ( object !== null ) {
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uuid = object.uuid;
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}
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this.selected = object;
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this.config.setKey( 'selected', uuid );
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this.signals.objectSelected.dispatch( object );
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},
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selectById: function ( id ) {
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if ( id === this.camera.id ) {
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this.select( this.camera );
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return;
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}
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this.select( this.scene.getObjectById( id, true ) );
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},
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selectByUuid: function ( uuid ) {
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var scope = this;
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this.scene.traverse( function ( child ) {
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if ( child.uuid === uuid ) {
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scope.select( child );
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}
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} );
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},
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deselect: function () {
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this.select( null );
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},
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focus: function ( object ) {
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this.signals.objectFocused.dispatch( object );
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},
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focusById: function ( id ) {
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this.focus( this.scene.getObjectById( id, true ) );
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},
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clear: function () {
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this.camera.position.set( 500, 250, 500 );
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this.camera.lookAt( new THREE.Vector3() );
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var objects = this.scene.children;
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while ( objects.length > 0 ) {
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this.removeObject( objects[ 0 ] );
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}
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this.geometries = {};
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this.materials = {};
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this.textures = {};
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this.scripts = {};
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this.deselect();
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this.signals.editorCleared.dispatch();
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},
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//
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fromJSON: function ( json ) {
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var loader = new THREE.ObjectLoader();
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// backwards
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if ( json.scene === undefined ) {
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var scene = loader.parse( json );
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this.setScene( scene );
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return;
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}
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// TODO: Clean this up somehow
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var camera = loader.parse( json.camera );
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this.camera.position.copy( camera.position );
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this.camera.rotation.copy( camera.rotation );
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this.camera.aspect = camera.aspect;
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this.camera.near = camera.near;
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this.camera.far = camera.far;
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this.setScene( loader.parse( json.scene ) );
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this.scripts = json.scripts;
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},
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toJSON: function () {
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return {
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project: {
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vr: this.config.getKey( 'project/vr' )
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},
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camera: this.camera.toJSON(),
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scene: this.scene.toJSON(),
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scripts: this.scripts
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};
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}
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}
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