mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 23:44:56 +01:00
105 lines
2.9 KiB
HTML
105 lines
2.9 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<meta charset="utf-8" />
|
||
|
<script src="../../list.js"></script>
|
||
|
<script src="../../page.js"></script>
|
||
|
<link type="text/css" rel="stylesheet" href="../../page.css" />
|
||
|
</head>
|
||
|
<body>
|
||
|
<h1>[name]</h1>
|
||
|
|
||
|
<div class="desc">A Helper class to ease the loading of images of different types.</div>
|
||
|
|
||
|
|
||
|
<h2>Properties</h2>
|
||
|
|
||
|
|
||
|
|
||
|
<h3>[property:string crossOrigin]</h3>
|
||
|
<div>
|
||
|
The crossOrigin string to implement CORS for loading the image from a different domain that allows CORS.
|
||
|
</div>
|
||
|
|
||
|
<h2>Methods</h2>
|
||
|
|
||
|
|
||
|
|
||
|
<h3>[method:DataTexture generateDataTexture]([page:Number width], [page:Number height], [page:Number color])</h3>
|
||
|
<div>
|
||
|
width -- The width of the texture. <br />
|
||
|
height -- The height of the texture. <br />
|
||
|
color -- The hexadecimal value of the color.
|
||
|
</div>
|
||
|
<div>
|
||
|
Generates a texture of a single color. It is a DataTexture with format, RGBFormat.
|
||
|
</div>
|
||
|
|
||
|
<h3>[method:CompressedTexture parseDDS]([page:String buffer], [page:boolean loadMipmaps])</h3>
|
||
|
<div>
|
||
|
buffer -- A string containing the data of the dds. <br />
|
||
|
loadMipmaps -- A boolean to indicate if you need to load the mipmaps. Default is True.
|
||
|
</div>
|
||
|
<div>
|
||
|
Parses a DDS Image from the string into a CompressedTexture.
|
||
|
</div>
|
||
|
|
||
|
<h3>[method:todo loadCompressedTexture]([page:todo url], [page:todo mapping], [page:todo onLoad], [page:todo onError])</h3>
|
||
|
<div>
|
||
|
url -- todo <br />
|
||
|
mapping -- todo <br />
|
||
|
onLoad -- todo <br />
|
||
|
onError -- todo
|
||
|
</div>
|
||
|
<div>
|
||
|
todo
|
||
|
</div>
|
||
|
|
||
|
<h3>[method:todo loadTexture]([page:String url], [page:UVMapping mapping], [page:Function onLoad], [page:Function onError])</h3>
|
||
|
<div>
|
||
|
url -- the url of the texture<br />
|
||
|
mapping -- Can be an instance of [page:UVMapping THREE.UVMapping], [page:CubeReflectionMapping THREE.CubeReflectionMapping] or [page:SphericalReflectionMapping THREE.SphericalReflectionMapping]. Describes how the image is applied to the object.<br />Use undefined instead of null as a default value. See mapping property of [page:Texture texture] for more details. <br/>
|
||
|
onLoad -- callback function<br />
|
||
|
onError -- callback function
|
||
|
</div>
|
||
|
<div>
|
||
|
todo
|
||
|
</div>
|
||
|
|
||
|
<h3>[method:todo getNormalMap]([page:todo image], [page:todo depth])</h3>
|
||
|
<div>
|
||
|
image -- todo <br />
|
||
|
depth -- todo
|
||
|
</div>
|
||
|
<div>
|
||
|
todo
|
||
|
</div>
|
||
|
|
||
|
<h3>[method:todo loadCompressedTextureCube]([page:todo array], [page:todo mapping], [page:todo onLoad], [page:todo onError])</h3>
|
||
|
<div>
|
||
|
array -- todo <br />
|
||
|
mapping -- todo <br />
|
||
|
onLoad -- todo <br />
|
||
|
onError -- todo
|
||
|
</div>
|
||
|
<div>
|
||
|
todo
|
||
|
</div>
|
||
|
|
||
|
<h3>[method:todo loadTextureCube]([page:todo array], [page:todo mapping], [page:todo onLoad], [page:todo onError])</h3>
|
||
|
<div>
|
||
|
array -- todo <br />
|
||
|
mapping -- todo <br />
|
||
|
onLoad -- todo <br />
|
||
|
onError -- todo
|
||
|
</div>
|
||
|
<div>
|
||
|
todo
|
||
|
</div>
|
||
|
|
||
|
<h2>Source</h2>
|
||
|
|
||
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
||
|
</body>
|
||
|
</html>
|