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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-27 07:54:57 +01:00
46 lines
1.1 KiB
HTML
46 lines
1.1 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../../list.js"></script>
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<script src="../../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../page.css" />
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</head>
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<body>
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[page:Line] →
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<h1>[name]</h1>
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<div class="desc">Helper object to show a wireframe box (with no face diagonals) around an object</div>
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<h2>Example</h2>
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<code>var sphere = new THREE.SphereGeometry();
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var object = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial(0xff0000) );
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var box = new THREE.BoxHelper( object );
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scene.add( box );
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</code>
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<h2>Constructor</h2>
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<h3>[name]( [page:Object3D object] )</h3>
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<div>Creates a new wireframe box matching the size of the passed box.</div>
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<h2>Properties</h2>
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<div>(none)</div>
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<h2>Methods</h2>
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<h3>[method:null update]( [page:Object3D object] )</h3>
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<div>
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Updates the helper's geometry to match the dimensions of the [page:Geometry.boundingBox bounding box] of the passed object's geometry.
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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