mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
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63 lines
1.6 KiB
HTML
63 lines
1.6 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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[page:Object3D] → [page:Light] →
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<h1>[name]</h1>
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<div class="desc">
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Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial].
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</div>
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<h2>Example</h2>
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<code>var light = new THREE.PointLight( 0xff0000, 1, 100 );
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light.position.set( 50, 50, 50 );
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scene.add( light );</code>
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<h2>Constructor</h2>
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<h3>[name]([page:Integer hex], [page:Float intensity], [page:Number distance])</h3>
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<div>
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[page:Integer hex] — Numeric value of the RGB component of the color. <br />
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[page:Float intensity] — Numeric value of the light's strength/intensity. <br />
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[page:Number distance] -- The distance of the light where the intensity is 0. When distance is 0, then the distance is endless.
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</div>
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<div>
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Creates a light at a specific position in the scene. The light shines in all directions (roughly similar to a light bulb.)
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</div>
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<h2>Properties</h2>
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<h3>[property:Float intensity]</h3>
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<div>
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Light's intensity.<br />
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Default - *1.0*.
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</div>
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<h3>[property:Float distance]</h3>
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<div>
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If non-zero, light will attenuate linearly from maximum intensity at light *position* down to zero at *distance*.<br />
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Default — *0.0*.
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</div>
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<h2>Methods</h2>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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