mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 23:44:56 +01:00
57 lines
1.2 KiB
HTML
57 lines
1.2 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<meta charset="utf-8" />
|
||
|
<script src="../../list.js"></script>
|
||
|
<script src="../../page.js"></script>
|
||
|
<link type="text/css" rel="stylesheet" href="../../page.css" />
|
||
|
</head>
|
||
|
<body>
|
||
|
[page:Material] →
|
||
|
|
||
|
<h1>[name]</h1>
|
||
|
|
||
|
<div class="desc">Create a material that can draw custom sprites using a 2d canvas.</div>
|
||
|
|
||
|
|
||
|
<h2>Constructor</h2>
|
||
|
|
||
|
|
||
|
<h3>[name]( [page:Object parameters] )</h3>
|
||
|
<div>
|
||
|
parameters is an object that can be used to set up the default properties
|
||
|
</div>
|
||
|
<div>
|
||
|
color - the color of the sprite<br/>
|
||
|
program - the program used to draw the sprite
|
||
|
</div>
|
||
|
|
||
|
|
||
|
<h2>Properties</h2>
|
||
|
|
||
|
|
||
|
|
||
|
<h3>[property:Color color]</h3>
|
||
|
<div>
|
||
|
The color of the sprite. The material will set up the color for the context before calling the material's program.
|
||
|
</div>
|
||
|
|
||
|
<h2>Methods</h2>
|
||
|
|
||
|
|
||
|
|
||
|
<h3>[method:null program]([page:CanvasRenderingContext2D context], [page:Color color])</h3>
|
||
|
<div>
|
||
|
context -- The canvas context <br />
|
||
|
color -- The color of the sprite
|
||
|
</div>
|
||
|
<div>
|
||
|
Define a program that will use the context to draw the sprite.
|
||
|
</div>
|
||
|
|
||
|
<h2>Source</h2>
|
||
|
|
||
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
||
|
</body>
|
||
|
</html>
|