mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-30 09:24:57 +01:00
57 lines
1.4 KiB
HTML
57 lines
1.4 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<meta charset="utf-8" />
|
||
|
<script src="../../list.js"></script>
|
||
|
<script src="../../page.js"></script>
|
||
|
<link type="text/css" rel="stylesheet" href="../../page.css" />
|
||
|
</head>
|
||
|
<body>
|
||
|
[page:Object3D] →
|
||
|
|
||
|
<h1>[name]</h1>
|
||
|
|
||
|
<div class="desc">A sprite is a plane in an 3d scene which faces always towards the camera. </div>
|
||
|
|
||
|
<h2>Example</h2>
|
||
|
|
||
|
<code>
|
||
|
var map = THREE.ImageUtils.loadTexture( "sprite.png" );
|
||
|
var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } );
|
||
|
var sprite = new THREE.Sprite( material );
|
||
|
scene.add( sprite );
|
||
|
</code>
|
||
|
|
||
|
|
||
|
<h2>Constructor</h2>
|
||
|
|
||
|
<h3>[name]([page:Material material])</h3>
|
||
|
<div>
|
||
|
material — An instance of [page:Material] (optional).
|
||
|
</div>
|
||
|
<div>
|
||
|
This creates a new sprite with an specific material.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
<h2>Properties</h2>
|
||
|
|
||
|
<h3>[property:SpriteMaterial material]</h3>
|
||
|
<div>
|
||
|
An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.
|
||
|
</div>
|
||
|
-
|
||
|
<h2>Methods</h2>
|
||
|
|
||
|
<h3>[method:Sprite clone]()</h3>
|
||
|
<div>
|
||
|
This creates a new clone of the sprite.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
<h2>Source</h2>
|
||
|
|
||
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
||
|
</body>
|
||
|
</html>
|