mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-23 05:57:57 +01:00
156 lines
3.7 KiB
HTML
156 lines
3.7 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js canvas - point light</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<style>
|
||
|
body {
|
||
|
background-color: #000000;
|
||
|
margin: 0px;
|
||
|
overflow: hidden;
|
||
|
}
|
||
|
|
||
|
#info {
|
||
|
position: absolute;
|
||
|
top: 0px; width: 100%;
|
||
|
color: #ffffff;
|
||
|
padding: 5px;
|
||
|
font-family: Monospace;
|
||
|
font-size: 13px;
|
||
|
text-align: center;
|
||
|
}
|
||
|
|
||
|
a {
|
||
|
color: #ff0080;
|
||
|
text-decoration: none;
|
||
|
}
|
||
|
|
||
|
a:hover {
|
||
|
color: #0080ff;
|
||
|
}
|
||
|
</style>
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<div id="container"></div>
|
||
|
<div id="info">
|
||
|
<a href="http://threejs.org" target="_blank">three.js</a> - point lights demo.<br />
|
||
|
Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank">David OReilly</a>
|
||
|
</div>
|
||
|
|
||
|
<script src="../build/three.min.js"></script>
|
||
|
|
||
|
<script src="js/renderers/Projector.js"></script>
|
||
|
<script src="js/renderers/CanvasRenderer.js"></script>
|
||
|
|
||
|
<script>
|
||
|
|
||
|
var camera, scene, renderer,
|
||
|
light1, light2, light3,
|
||
|
loader, mesh;
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
var container = document.getElementById( 'container' );
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
|
||
|
camera.position.set( 0, - 6, 100 );
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
|
||
|
scene.add( new THREE.AmbientLight( 0x00020 ) );
|
||
|
|
||
|
light1 = new THREE.PointLight( 0xff0040, 1, 50 );
|
||
|
scene.add( light1 );
|
||
|
|
||
|
light2 = new THREE.PointLight( 0x0040ff, 1, 50 );
|
||
|
scene.add( light2 );
|
||
|
|
||
|
light3 = new THREE.PointLight( 0x80ff80, 1, 50 );
|
||
|
scene.add( light3 );
|
||
|
|
||
|
var PI2 = Math.PI * 2;
|
||
|
var program = function ( context ) {
|
||
|
|
||
|
context.beginPath();
|
||
|
context.arc( 0, 0, 0.5, 0, PI2, true );
|
||
|
context.fill();
|
||
|
|
||
|
}
|
||
|
|
||
|
var sprite = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0xff0040, program: program } ) );
|
||
|
light1.add( sprite );
|
||
|
|
||
|
var sprite = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0x0040ff, program: program } ) );
|
||
|
light2.add( sprite );
|
||
|
|
||
|
var sprite = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0x80ff80, program: program } ) );
|
||
|
light3.add( sprite );
|
||
|
|
||
|
loader = new THREE.JSONLoader();
|
||
|
loader.load( 'obj/WaltHeadLo.js', function ( geometry ) {
|
||
|
|
||
|
mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, overdraw: 0.5 } ) );
|
||
|
scene.add( mesh );
|
||
|
|
||
|
} );
|
||
|
|
||
|
renderer = new THREE.CanvasRenderer();
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
container.appendChild( renderer.domElement );
|
||
|
|
||
|
//
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize, false );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
requestAnimationFrame( animate );
|
||
|
render();
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
var time = Date.now() * 0.0005;
|
||
|
|
||
|
if ( mesh ) mesh.rotation.y -= 0.01;
|
||
|
|
||
|
light1.position.x = Math.sin( time * 0.7 ) * 30;
|
||
|
light1.position.y = Math.cos( time * 0.5 ) * 40;
|
||
|
light1.position.z = Math.cos( time * 0.3 ) * 30;
|
||
|
|
||
|
light2.position.x = Math.cos( time * 0.3 ) * 30;
|
||
|
light2.position.y = Math.sin( time * 0.5 ) * 40;
|
||
|
light2.position.z = Math.sin( time * 0.7 ) * 30;
|
||
|
|
||
|
light3.position.x = Math.sin( time * 0.7 ) * 30;
|
||
|
light3.position.y = Math.cos( time * 0.3 ) * 40;
|
||
|
light3.position.z = Math.sin( time * 0.5 ) * 30;
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
</body>
|
||
|
</html>
|