mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 23:44:56 +01:00
325 lines
7.6 KiB
HTML
325 lines
7.6 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js webgl - lights - hemisphere light</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<style>
|
||
|
body {
|
||
|
background-color: #fff;
|
||
|
color: #111;
|
||
|
margin: 0px;
|
||
|
overflow: hidden;
|
||
|
font-family: Monospace;
|
||
|
font-size: 13px;
|
||
|
}
|
||
|
|
||
|
#info {
|
||
|
position: absolute;
|
||
|
top: 0px; width: 100%;
|
||
|
padding: 5px;
|
||
|
text-align: center;
|
||
|
}
|
||
|
|
||
|
a {
|
||
|
color: #0080ff;
|
||
|
text-decoration: none;
|
||
|
}
|
||
|
|
||
|
a:hover {
|
||
|
color: #f00;
|
||
|
}
|
||
|
|
||
|
#footer { width: 100%; margin: 2em auto; text-align: center; position: absolute; bottom: 0 }
|
||
|
strong { color: red }
|
||
|
|
||
|
#stats { position: absolute; top:0; left: 0 }
|
||
|
#stats #fps { background: transparent !important }
|
||
|
#stats #fps #fpsText { color: #555 !important }
|
||
|
#stats #fps #fpsGraph { display: none }
|
||
|
</style>
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<div id="container"></div>
|
||
|
<div id="info">
|
||
|
<a href="http://threejs.org" target="_blank">three.js</a> - webgl hemisphere light example -
|
||
|
flamingo by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a><br/>
|
||
|
</div>
|
||
|
<div id="footer">
|
||
|
press <strong>h</strong> to toggle hemisphere light, <strong>d</strong> to toggle directional light
|
||
|
</div>
|
||
|
|
||
|
<script src="../build/three.min.js"></script>
|
||
|
|
||
|
<script src="js/controls/TrackballControls.js"></script>
|
||
|
|
||
|
<script src="js/Detector.js"></script>
|
||
|
<script src="js/libs/stats.min.js"></script>
|
||
|
|
||
|
<script type="x-shader/x-vertex" id="vertexShader">
|
||
|
|
||
|
varying vec3 vWorldPosition;
|
||
|
|
||
|
void main() {
|
||
|
|
||
|
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
|
||
|
vWorldPosition = worldPosition.xyz;
|
||
|
|
||
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
<script type="x-shader/x-fragment" id="fragmentShader">
|
||
|
|
||
|
uniform vec3 topColor;
|
||
|
uniform vec3 bottomColor;
|
||
|
uniform float offset;
|
||
|
uniform float exponent;
|
||
|
|
||
|
varying vec3 vWorldPosition;
|
||
|
|
||
|
void main() {
|
||
|
|
||
|
float h = normalize( vWorldPosition + offset ).y;
|
||
|
gl_FragColor = vec4( mix( bottomColor, topColor, max( pow( max( h , 0.0), exponent ), 0.0 ) ), 1.0 );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
<script>
|
||
|
|
||
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
||
|
|
||
|
var camera, scene, renderer, dirLight, hemiLight;
|
||
|
var morphs = [];
|
||
|
var stats;
|
||
|
|
||
|
var clock = new THREE.Clock();
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
var container = document.getElementById( 'container' );
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 5000 );
|
||
|
camera.position.set( 0, 0, 250 );
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
|
||
|
scene.fog = new THREE.Fog( 0xffffff, 1, 5000 );
|
||
|
scene.fog.color.setHSL( 0.6, 0, 1 );
|
||
|
|
||
|
/*
|
||
|
controls = new THREE.TrackballControls( camera );
|
||
|
|
||
|
controls.rotateSpeed = 1.0;
|
||
|
controls.zoomSpeed = 1.2;
|
||
|
controls.panSpeed = 0.8;
|
||
|
|
||
|
controls.noZoom = false;
|
||
|
controls.noPan = false;
|
||
|
|
||
|
controls.staticMoving = true;
|
||
|
controls.dynamicDampingFactor = 0.15;
|
||
|
*/
|
||
|
|
||
|
// LIGHTS
|
||
|
|
||
|
hemiLight = new THREE.HemisphereLight( 0xffffff, 0xffffff, 0.6 );
|
||
|
hemiLight.color.setHSL( 0.6, 1, 0.6 );
|
||
|
hemiLight.groundColor.setHSL( 0.095, 1, 0.75 );
|
||
|
hemiLight.position.set( 0, 500, 0 );
|
||
|
scene.add( hemiLight );
|
||
|
|
||
|
//
|
||
|
|
||
|
dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
|
||
|
dirLight.color.setHSL( 0.1, 1, 0.95 );
|
||
|
dirLight.position.set( -1, 1.75, 1 );
|
||
|
dirLight.position.multiplyScalar( 50 );
|
||
|
scene.add( dirLight );
|
||
|
|
||
|
dirLight.castShadow = true;
|
||
|
|
||
|
dirLight.shadowMapWidth = 2048;
|
||
|
dirLight.shadowMapHeight = 2048;
|
||
|
|
||
|
var d = 50;
|
||
|
|
||
|
dirLight.shadowCameraLeft = -d;
|
||
|
dirLight.shadowCameraRight = d;
|
||
|
dirLight.shadowCameraTop = d;
|
||
|
dirLight.shadowCameraBottom = -d;
|
||
|
|
||
|
dirLight.shadowCameraFar = 3500;
|
||
|
dirLight.shadowBias = -0.0001;
|
||
|
dirLight.shadowDarkness = 0.35;
|
||
|
//dirLight.shadowCameraVisible = true;
|
||
|
|
||
|
// GROUND
|
||
|
|
||
|
var groundGeo = new THREE.PlaneBufferGeometry( 10000, 10000 );
|
||
|
var groundMat = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x050505 } );
|
||
|
groundMat.color.setHSL( 0.095, 1, 0.75 );
|
||
|
|
||
|
var ground = new THREE.Mesh( groundGeo, groundMat );
|
||
|
ground.rotation.x = -Math.PI/2;
|
||
|
ground.position.y = -33;
|
||
|
scene.add( ground );
|
||
|
|
||
|
ground.receiveShadow = true;
|
||
|
|
||
|
// SKYDOME
|
||
|
|
||
|
var vertexShader = document.getElementById( 'vertexShader' ).textContent;
|
||
|
var fragmentShader = document.getElementById( 'fragmentShader' ).textContent;
|
||
|
var uniforms = {
|
||
|
topColor: { type: "c", value: new THREE.Color( 0x0077ff ) },
|
||
|
bottomColor: { type: "c", value: new THREE.Color( 0xffffff ) },
|
||
|
offset: { type: "f", value: 33 },
|
||
|
exponent: { type: "f", value: 0.6 }
|
||
|
}
|
||
|
uniforms.topColor.value.copy( hemiLight.color );
|
||
|
|
||
|
scene.fog.color.copy( uniforms.bottomColor.value );
|
||
|
|
||
|
var skyGeo = new THREE.SphereGeometry( 4000, 32, 15 );
|
||
|
var skyMat = new THREE.ShaderMaterial( { vertexShader: vertexShader, fragmentShader: fragmentShader, uniforms: uniforms, side: THREE.BackSide } );
|
||
|
|
||
|
var sky = new THREE.Mesh( skyGeo, skyMat );
|
||
|
scene.add( sky );
|
||
|
|
||
|
// MODEL
|
||
|
|
||
|
var loader = new THREE.JSONLoader();
|
||
|
|
||
|
loader.load( "models/animated/flamingo.js", function( geometry ) {
|
||
|
|
||
|
morphColorsToFaceColors( geometry );
|
||
|
geometry.computeMorphNormals();
|
||
|
|
||
|
var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 20, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.FlatShading } );
|
||
|
var meshAnim = new THREE.MorphAnimMesh( geometry, material );
|
||
|
|
||
|
meshAnim.duration = 1000;
|
||
|
|
||
|
var s = 0.35;
|
||
|
meshAnim.scale.set( s, s, s );
|
||
|
meshAnim.position.y = 15;
|
||
|
meshAnim.rotation.y = -1;
|
||
|
|
||
|
meshAnim.castShadow = true;
|
||
|
meshAnim.receiveShadow = true;
|
||
|
|
||
|
scene.add( meshAnim );
|
||
|
morphs.push( meshAnim );
|
||
|
|
||
|
} );
|
||
|
|
||
|
// RENDERER
|
||
|
|
||
|
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
||
|
renderer.setClearColor( scene.fog.color );
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
container.appendChild( renderer.domElement );
|
||
|
|
||
|
renderer.gammaInput = true;
|
||
|
renderer.gammaOutput = true;
|
||
|
|
||
|
renderer.shadowMapEnabled = true;
|
||
|
renderer.shadowMapCullFace = THREE.CullFaceBack;
|
||
|
|
||
|
// STATS
|
||
|
|
||
|
stats = new Stats();
|
||
|
container.appendChild( stats.domElement );
|
||
|
|
||
|
//
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize, false );
|
||
|
document.addEventListener( 'keydown', onKeyDown, false );
|
||
|
|
||
|
}
|
||
|
|
||
|
function morphColorsToFaceColors( geometry ) {
|
||
|
|
||
|
if ( geometry.morphColors && geometry.morphColors.length ) {
|
||
|
|
||
|
var colorMap = geometry.morphColors[ 0 ];
|
||
|
|
||
|
for ( var i = 0; i < colorMap.colors.length; i ++ ) {
|
||
|
|
||
|
geometry.faces[ i ].color = colorMap.colors[ i ];
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onKeyDown ( event ) {
|
||
|
|
||
|
switch ( event.keyCode ) {
|
||
|
|
||
|
case 72: /*h*/
|
||
|
|
||
|
hemiLight.visible = !hemiLight.visible;
|
||
|
break;
|
||
|
|
||
|
case 68: /*d*/
|
||
|
|
||
|
dirLight.visible = !dirLight.visible;
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
requestAnimationFrame( animate );
|
||
|
|
||
|
render();
|
||
|
stats.update();
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
var delta = clock.getDelta();
|
||
|
|
||
|
//controls.update();
|
||
|
|
||
|
for ( var i = 0; i < morphs.length; i ++ ) {
|
||
|
|
||
|
morph = morphs[ i ];
|
||
|
morph.updateAnimation( 1000 * delta );
|
||
|
|
||
|
}
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
</body>
|
||
|
</html>
|