mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-25 04:23:47 +01:00
219 lines
5.5 KiB
HTML
219 lines
5.5 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js webgl - geometries</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<style>
|
||
|
body {
|
||
|
font-family: Monospace;
|
||
|
background-color: #000;
|
||
|
margin: 0px;
|
||
|
overflow: hidden;
|
||
|
}
|
||
|
</style>
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<script src="../build/three.min.js"></script>
|
||
|
|
||
|
<script src="js/Detector.js"></script>
|
||
|
<script src="js/libs/stats.min.js"></script>
|
||
|
|
||
|
<script>
|
||
|
|
||
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
||
|
|
||
|
var container, stats;
|
||
|
|
||
|
var camera, scene, renderer;
|
||
|
|
||
|
var objectNewGeometry;
|
||
|
var objectToggleAddRemove;
|
||
|
var objectRandomizeFaces;
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
container = document.createElement( 'div' );
|
||
|
document.body.appendChild( container );
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
|
||
|
camera.position.y = 1500;
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
|
||
|
var light, object;
|
||
|
|
||
|
scene.add( new THREE.AmbientLight( 0x404040 ) );
|
||
|
|
||
|
light = new THREE.DirectionalLight( 0xffffff );
|
||
|
light.position.set( 0, 1, 0 );
|
||
|
scene.add( light );
|
||
|
|
||
|
var map = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg' );
|
||
|
map.wrapS = map.wrapT = THREE.RepeatWrapping;
|
||
|
map.anisotropy = 16;
|
||
|
|
||
|
//var material = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } );
|
||
|
|
||
|
//
|
||
|
|
||
|
object = createObject( createMeshFaceMaterial(), 4 );
|
||
|
object.position.set( -400, 0, 200 );
|
||
|
scene.add( object );
|
||
|
objectNewGeometry = object
|
||
|
|
||
|
object = createObject( createMeshFaceMaterial(), 4 );
|
||
|
object.position.set( -200, 0, 200 );
|
||
|
scene.add( object );
|
||
|
objectToggleAddRemove = object
|
||
|
|
||
|
object = createObject( createMeshFaceMaterial(), 4 );
|
||
|
object.position.set( 0, 0, 200 );
|
||
|
scene.add( object );
|
||
|
objectRandomizeFaces = object
|
||
|
/*
|
||
|
These are not yet used but they are ready to be shown
|
||
|
object = createObject( createMeshFaceMaterial(), 4 );
|
||
|
object.position.set( 200, 0, 200 );
|
||
|
scene.add( object );
|
||
|
|
||
|
//
|
||
|
|
||
|
object = createObject( createMeshFaceMaterial(), 4 );
|
||
|
object.position.set( -400, 0, 0 );
|
||
|
scene.add( object );
|
||
|
|
||
|
object = createObject( createMeshFaceMaterial(), 4 );
|
||
|
object.position.set( -200, 0, 0 );
|
||
|
scene.add( object );
|
||
|
|
||
|
object = createObject( createMeshFaceMaterial(), 4 );
|
||
|
object.position.set( 0, 0, 0 );
|
||
|
scene.add( object );
|
||
|
|
||
|
object = createObject( createMeshFaceMaterial(), 4 );
|
||
|
object.position.set( 200, 0, 0 );
|
||
|
scene.add( object );
|
||
|
|
||
|
object = createObject( createMeshFaceMaterial(), 4 );
|
||
|
object.position.set( 400, 0, 0 );
|
||
|
scene.add( object );
|
||
|
*/
|
||
|
//
|
||
|
|
||
|
//
|
||
|
|
||
|
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
container.appendChild( renderer.domElement );
|
||
|
|
||
|
stats = new Stats();
|
||
|
stats.domElement.style.position = 'absolute';
|
||
|
stats.domElement.style.top = '0px';
|
||
|
container.appendChild( stats.domElement );
|
||
|
|
||
|
//
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize, false );
|
||
|
|
||
|
}
|
||
|
|
||
|
function createObject(material, segments ){
|
||
|
var geometry = createGeometry(segments);
|
||
|
var mesh = new THREE.Mesh( geometry , material);
|
||
|
return mesh;
|
||
|
}
|
||
|
function createGeometry(segments){
|
||
|
var matrix = new THREE.Matrix4();
|
||
|
var euler = new THREE.Euler()
|
||
|
var geometry = new THREE.BoxGeometry( 100, 100, 100, segments, segments, segments );
|
||
|
geometry.applyMatrix(matrix.makeRotationFromEuler(euler.set(parseInt(Math.random()*2,10)*Math.PI,parseInt(Math.random()*2,10)*Math.PI,parseInt(Math.random()*2,10)*Math.PI)))
|
||
|
return geometry;
|
||
|
}
|
||
|
|
||
|
function createMeshFaceMaterial(){
|
||
|
var materials = [];
|
||
|
materials.push(new THREE.MeshBasicMaterial({color: 0xff0000}))
|
||
|
materials.push(new THREE.MeshBasicMaterial({color: 0xffff00}))
|
||
|
materials.push(new THREE.MeshBasicMaterial({color: 0x00ff00}))
|
||
|
materials.push(new THREE.MeshBasicMaterial({color: 0x00ffff}))
|
||
|
materials.push(new THREE.MeshBasicMaterial({color: 0x0000ff}))
|
||
|
materials.push(new THREE.MeshBasicMaterial({color: 0xff00ff}))
|
||
|
var material = new THREE.MeshFaceMaterial(materials);
|
||
|
return material;
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
requestAnimationFrame( animate );
|
||
|
|
||
|
render();
|
||
|
stats.update();
|
||
|
|
||
|
}
|
||
|
|
||
|
function randomizeFaces(object){
|
||
|
for(var i = 0,l=object.geometry.faces.length;i<l;i++){
|
||
|
|
||
|
object.geometry.faces[i].materialIndex = Math.floor(Math.random() * 6);
|
||
|
|
||
|
}
|
||
|
object.geometry.groupsNeedUpdate = true;
|
||
|
};
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
var timer = Date.now() * 0.001;
|
||
|
|
||
|
if (parseInt(timer,10)%2 === 0){
|
||
|
|
||
|
if (scene.children.indexOf(objectToggleAddRemove) === -1) {
|
||
|
|
||
|
|
||
|
objectNewGeometry.geometry = createGeometry(1);
|
||
|
randomizeFaces(objectRandomizeFaces);
|
||
|
|
||
|
scene.add(objectToggleAddRemove);
|
||
|
|
||
|
};
|
||
|
|
||
|
} else {
|
||
|
|
||
|
if (scene.children.indexOf(objectToggleAddRemove) !== -1) {
|
||
|
|
||
|
objectNewGeometry.geometry = createGeometry(1);
|
||
|
randomizeFaces(objectRandomizeFaces);
|
||
|
|
||
|
scene.remove(objectToggleAddRemove);
|
||
|
|
||
|
};
|
||
|
|
||
|
};
|
||
|
|
||
|
camera.lookAt( scene.position );
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
</body>
|
||
|
</html>
|