mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-30 01:14:57 +01:00
83 lines
2.3 KiB
HTML
83 lines
2.3 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<meta charset="utf-8" />
|
||
|
<script src="../../list.js"></script>
|
||
|
<script src="../../page.js"></script>
|
||
|
<link type="text/css" rel="stylesheet" href="../../page.css" />
|
||
|
</head>
|
||
|
<body>
|
||
|
[page:Object3D] →
|
||
|
|
||
|
<h1>[name]</h1>
|
||
|
|
||
|
<div class="desc">A line or a series of lines.</div>
|
||
|
|
||
|
|
||
|
<h2>Example</h2>
|
||
|
|
||
|
|
||
|
<code>var material = new THREE.LineBasicMaterial({
|
||
|
color: 0x0000ff
|
||
|
});
|
||
|
|
||
|
var geometry = new THREE.Geometry();
|
||
|
geometry.vertices.push(
|
||
|
new THREE.Vector3( -10, 0, 0 ),
|
||
|
new THREE.Vector3( 0, 10, 0 ),
|
||
|
new THREE.Vector3( 10, 0, 0 )
|
||
|
);
|
||
|
|
||
|
var line = new THREE.Line( geometry, material );
|
||
|
scene.add( line );
|
||
|
</code>
|
||
|
|
||
|
|
||
|
<h2>Constructor</h2>
|
||
|
|
||
|
|
||
|
<h3>[name]( [page:Geometry geometry], [page:Material material], [page:Integer type] )</h3>
|
||
|
|
||
|
<div>
|
||
|
geometry — Vertices representing the line segment(s).<br />
|
||
|
material — Material for the line. Default is [page:LineBasicMaterial LineBasicMaterial].<br />
|
||
|
type — Connection type between vertices. Default is THREE.LineStrip.
|
||
|
</div>
|
||
|
|
||
|
<div>If no material is supplied, a randomized line material will be created and assigned to the object.</div>
|
||
|
|
||
|
<div>Also, if no type is supplied, the default (THREE.LineStrip) will be used).</div>
|
||
|
|
||
|
<h2>Properties</h2>
|
||
|
|
||
|
<h3>[property:Geometry geometry]</h3>
|
||
|
<div>
|
||
|
Vertices representing the line segment(s).
|
||
|
</div>
|
||
|
|
||
|
<h3>[property:Material material]</h3>
|
||
|
<div>
|
||
|
Material for the line.
|
||
|
</div>
|
||
|
|
||
|
<h3>[property:Integer type]</h3>
|
||
|
<div>
|
||
|
Possible values: THREE.LineStrip or THREE.LinePieces. THREE.LineStrip will draw a series of segments connecting each point (first connected to the second, the second connected to the third, and so on and so forth); and THREE.LinePieces will draw a series of pairs of segments (first connected to the second, the third connected to the fourth, and so on and so forth).</div>
|
||
|
|
||
|
<div>
|
||
|
In OpenGL terms, LineStrip is the classic GL_LINE_STRIP and LinePieces is the equivalent to GL_LINES.
|
||
|
</div>
|
||
|
|
||
|
<h2>Methods</h2>
|
||
|
|
||
|
<h3>[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])</h3>
|
||
|
<div>
|
||
|
Get intersections between a casted ray and this Line. [page:Raycaster.intersectObject] will call this method.
|
||
|
</div>
|
||
|
|
||
|
<h2>Source</h2>
|
||
|
|
||
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
||
|
</body>
|
||
|
</html>
|