mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-19 12:27:56 +01:00
114 lines
3.7 KiB
HTML
114 lines
3.7 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<div class="desc">A loader for <em>Collada</em> files.</div>
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<h2>Constructor</h2>
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<h3>[name]()</h3>
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<div>
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Creates a new [name].
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</div>
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<h2>Properties</h2>
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<h3>[property:Array options]</h3>
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<div>
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.[page:Boolean centerGeometry] — Force [page:Geometry] to always be centered at the local origin of the containing [page: Mesh].<br />
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.[page:Boolean convertUpAxis] — Axis conversion is done for geometries, animations, and controllers.<br />
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.[page:Boolean subdivideFaces] — Force subdivision into multiple [page: Face3].<br />
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.[page:String upAxis] — X, Y or Z<br />
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.[page:Boolean defaultEnvMap] — Cubemap to use for reflective or refractive materials.<br />
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</div>
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<h3>[property:Object geometries]</h3>
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<div>
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Parsed <em>.dae</em> geometries.
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</div>
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<h2>Methods</h2>
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<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress] )</h3>
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<div>
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[page:String url] — required<br />
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[page:function onLoad] — Will be called when load completes. The argument will be an [page:Object object] containing loaded resources.<br />
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[page:function onProgress] — Will be called while load progresses. The argument will be an object containing .[page:Integer total] and .[page:Integer loaded] bytes.<br />
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</div>
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<div>
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Begin loading from url and call onLoad with the parsed response content.
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</div>
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<h3>[method:Object parse]( [page:Document doc], [page:Function callBack], [page:String url] )</h3>
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<div>
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[page:Document doc] — The <em>XML</em> document to parse.<br />
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[page:Function callBack] — Will be called when parse completes.<br />
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[page:String url] — The base url from which to find subsequent resources.<br />
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</div>
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<div>
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Parse an <em>XML Document</em> and return an [page:Object object] that contain loaded parts: .[page:Scene scene], .[page:Array morphs], .[page:Array skins], .[page:Array animations], .[page:Object dae]
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</div>
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<h3>[method:null setPreferredShading]( [page:Integer shading] )</h3>
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<div>
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[page:Integer shading] — required
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</div>
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<div>
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Set the .[page:Integer shading] property on the resource's materials.<br />
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Options are [page:Materials THREE.SmoothShading], [page:Materials THREE.FlatShading], [page:Materials THREE.NoShading].
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</div>
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<h3>[method:null applySkin]( [page:Geometry geometry], [page:Object instanceCtrl], [page:Integer frame] )</h3>
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<div>
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[page:Geometry geometry] — required<br />
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[page:Object instanceCtrl] — required. A collada <em>skinController</em><br />
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[page:Integer frame] — optionnal. Default is 40<br />
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</div>
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<div>
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Apply a skin (vertices, animation, bones) from a <em>collada skin controller</em>, on the given [page:Geometry].
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</div>
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<h2>Example</h2>
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<code>
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// instantiate a loader
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var loader = new THREE.ColladaLoader();
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loader.load(
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// resource URL
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'models/collada/monster/monster.dae',
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// Function when resource is loaded
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function ( collada ) {
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scene.add( collada.scene );
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},
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// Function called when download progresses
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function ( xhr ) {
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console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
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}
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);
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</code>
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[example:webgl_loader_collada]<br />
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[example:webgl_loader_collada_keyframe]<br />
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[example:webgl_loader_collada_skinning]<br />
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[example:webgl_loader_collada_kinematics]
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/ColladaLoader.js examples/js/loaders/ColladaLoader.js]
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</body>
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</html>
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