Doodle3D-Slicer/three.js-master/docs/api/math/Matrix3.html

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2015-06-12 15:58:26 +02:00
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<h1>[name]</h1>
<div class="desc">A 3x3 matrix.</div>
<h2>Constructor</h2>
<h3>[name]([page:Float n11], [page:Float n12], [page:Float n13], [page:Float n21], [page:Float n22], [page:Float n23], [page:Float n31], [page:Float n32], [page:Float n33])</h3>
<div>
n11 -- [page:Float] <br />
n12 -- [page:Float] <br />
n13 -- [page:Float] <br />
n21 -- [page:Float] <br />
n22 -- [page:Float] <br />
n23 -- [page:Float] <br />
n31 -- [page:Float] <br />
n32 -- [page:Float] <br />
n33 -- [page:Float]
</div>
<div>
Initialize the 3x3 matrix with a row-major sequence of values.<br/><br/>
n11, n12, n13,<br/>
n21, n22, n23,<br/>
n31, n32, n33<br/><br/>
If no values are sent the matrix will be initialized as an identity matrix.
</div>
<h2>Properties</h2>
<h3>[property:Float32Array elements]</h3>
<div>
Float32Array with column-major matrix values.
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<h2>Methods</h2>
<h3>[method:Matrix3 transpose]()</h3>
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Transposes this matrix in place.
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<h3>[method:Matrix3 transposeIntoArray]( [page:Array array] )</h3>
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array -- [page:Array] <br />
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<div>
Transposes this matrix into the supplied array, and returns itself.
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<h3>[method:Float determinant]()</h3>
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Returns the matrix's determinant.
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<h3>[method:Matrix3 set]([page:Float n11], [page:Float n12], [page:Float n13], [page:Float n21], [page:Float n22], [page:Float n23], [page:Float n31], [page:Float n32], [page:Float n33]) [page:Matrix3 this]</h3>
<div>
n11 -- [page:Float] <br />
n12 -- [page:Float] <br />
n13 -- [page:Float] <br />
n21 -- [page:Float] <br />
n22 -- [page:Float] <br />
n23 -- [page:Float] <br />
n31 -- [page:Float] <br />
n32 -- [page:Float] <br />
n33 -- [page:Float]
</div>
<div>
Set the 3x3 matrix values to the given row-major sequence of values.
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<h3>[method:Matrix3 multiplyScalar]([page:Float scalar]) [page:Matrix3 this]</h3>
<div>
scalar -- [page:Float]
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Multiply every component of the matrix by a scalar value.
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<h3>[method:Array applyToVector3Array]([page:Array array])</h3>
<div>
array -- An array in the form [vector1x, vector1y, vector1z, vector2x, vector2y, vector2z, ...]
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Multiply (apply) this matrix to every vector3 in the array.
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<h3>[method:Matrix3 getNormalMatrix]([page:Matrix4 matrix4]) [page:Matrix3 this]</h3>
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matrix4 -- [page:Matrix4]
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Set this matrix as the normal matrix of the passed [page:Matrix4 matrix4]. The normal matrix is the inverse transpose of the matrix.
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<h3>[method:Matrix3 getInverse]([page:Matrix4 matrix4], [page:Boolean throwOnInvertible]) [page:Matrix3 this]</h3>
<div>
matrix4 -- [page:Matrix4] <br />
throwOnInvertible -- [Page:Boolean] If true, throw an error if the matrix is invertible.
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<div>
Set this matrix to the inverse of the passed matrix.
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<h3>[method:Matrix3 copy]([page:Matrix3 matrix]) [page:Matrix3 this]</h3>
<div>
matrix -- [page:Matrix3]
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<div>
Copy the values of the passed matrix.
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<h3>[method:Matrix3 clone]()</h3>
<div>
Create a copy of the matrix.
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<h3>[method:Matrix3 identity]() [page:Matrix3 this]</h3>
<div>
Set as an identity matrix.<br/><br/>
1, 0, 0<br/>
0, 1, 0<br/>
0, 0, 1<br/>
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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