mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-20 04:47:55 +01:00
69 lines
2.3 KiB
JavaScript
69 lines
2.3 KiB
JavaScript
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/**
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* @author bhouston / http://exocortex.com
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*/
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module( "Line3" );
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test( "constructor/equals", function() {
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var a = new THREE.Line3();
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ok( a.start.equals( zero3 ), "Passed!" );
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ok( a.end.equals( zero3 ), "Passed!" );
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a = new THREE.Line3( two3.clone(), one3.clone() );
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ok( a.start.equals( two3 ), "Passed!" );
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ok( a.end.equals( one3 ), "Passed!" );
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});
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test( "copy/equals", function() {
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var a = new THREE.Line3( zero3.clone(), one3.clone() );
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var b = new THREE.Line3().copy( a );
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ok( b.start.equals( zero3 ), "Passed!" );
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ok( b.end.equals( one3 ), "Passed!" );
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// ensure that it is a true copy
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a.start = zero3;
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a.end = one3;
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ok( b.start.equals( zero3 ), "Passed!" );
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ok( b.end.equals( one3 ), "Passed!" );
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});
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test( "set", function() {
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var a = new THREE.Line3();
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a.set( one3, one3 );
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ok( a.start.equals( one3 ), "Passed!" );
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ok( a.end.equals( one3 ), "Passed!" );
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});
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test( "at", function() {
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var a = new THREE.Line3( one3.clone(), new THREE.Vector3( 1, 1, 2 ) );
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ok( a.at( -1 ).distanceTo( new THREE.Vector3( 1, 1, 0 ) ) < 0.0001, "Passed!" );
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ok( a.at( 0 ).distanceTo( one3.clone() ) < 0.0001, "Passed!" );
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ok( a.at( 1 ).distanceTo( new THREE.Vector3( 1, 1, 2 ) ) < 0.0001, "Passed!" );
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ok( a.at( 2 ).distanceTo( new THREE.Vector3( 1, 1, 3 ) ) < 0.0001, "Passed!" );
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});
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test( "closestPointToPoint/closestPointToPointParameter", function() {
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var a = new THREE.Line3( one3.clone(), new THREE.Vector3( 1, 1, 2 ) );
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// nearby the ray
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ok( a.closestPointToPointParameter( zero3.clone(), true ) == 0, "Passed!" );
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var b1 = a.closestPointToPoint( zero3.clone(), true );
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ok( b1.distanceTo( new THREE.Vector3( 1, 1, 1 ) ) < 0.0001, "Passed!" );
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// nearby the ray
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ok( a.closestPointToPointParameter( zero3.clone(), false ) == -1, "Passed!" );
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var b2 = a.closestPointToPoint( zero3.clone(), false );
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ok( b2.distanceTo( new THREE.Vector3( 1, 1, 0 ) ) < 0.0001, "Passed!" );
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// nearby the ray
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ok( a.closestPointToPointParameter( new THREE.Vector3( 1, 1, 5 ), true ) == 1, "Passed!" );
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var b = a.closestPointToPoint( new THREE.Vector3( 1, 1, 5 ), true );
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ok( b.distanceTo( new THREE.Vector3( 1, 1, 2 ) ) < 0.0001, "Passed!" );
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// exactly on the ray
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ok( a.closestPointToPointParameter( one3.clone(), true ) == 0, "Passed!" );
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var c = a.closestPointToPoint( one3.clone(), true );
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ok( c.distanceTo( one3.clone() ) < 0.0001, "Passed!" );
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});
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