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https://github.com/Doodle3D/Doodle3D-Slicer.git
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54 lines
1.9 KiB
HTML
54 lines
1.9 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../../list.js"></script>
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<script src="../../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../page.css" />
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</head>
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<body>
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[page:Geometry] →
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<h1>[name]</h1>
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<div class="desc">A class for generating cylinder geometries</div>
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<h2>Example</h2>
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<code>var geometry = new THREE.CylinderGeometry( 5, 5, 20, 32 );
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var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
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var cylinder = new THREE.Mesh( geometry, material );
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scene.add( cylinder );
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</code>
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<h2>Constructor</h2>
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<h3>[name]([page:Float radiusTop], [page:Float radiusBottom], [page:Float height], [page:Integer radiusSegments], [page:Integer heightSegments], [page:Boolean openEnded], [page:Float thetaStart], [page:Float thetaLength])</h3>
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<div>
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radiusTop — Radius of the cylinder at the top. Default is 20.<br />
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radiusBottom — Radius of the cylinder at the bottom. Default is 20.<br />
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height — Height of the cylinder. Default is 100.<br />
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radiusSegments — Number of segmented faces around the circumference of the cylinder. Default is 8<br />
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heightSegments — Number of rows of faces along the height of the cylinder. Default is 1.<br />
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openEnded — A Boolean indicating whether the ends of the cylinder are open or capped. Default is false, meaning capped.<br />
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thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
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thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete cylinder.
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</div>
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<h2>Properties</h2>
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<div>
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Each of the constructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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