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https://github.com/Doodle3D/Doodle3D-Slicer.git
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49 lines
1.3 KiB
HTML
49 lines
1.3 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../../list.js"></script>
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<script src="../../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../page.css" />
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</head>
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<body>
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[page:Geometry] →
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<h1>[name]</h1>
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<div class="desc">A class for generating plane geometries</div>
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<h2>Example</h2>
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<code>var geometry = new THREE.PlaneGeometry( 5, 20, 32 );
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var material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} );
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var plane = new THREE.Mesh( geometry, material );
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scene.add( plane );
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</code>
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<h2>Constructor</h2>
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<h3>[name]([page:Float width], [page:Float height], [page:Integer widthSegments], [page:Integer heightSegments])</h3>
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<div>
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width — Width along the X axis.<br />
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height — Height along the Y axis.<br />
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widthSegments — Optional. Default is 1. <br />
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heightSegments — Optional. Default is 1.
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</div>
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<h2>Properties</h2>
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<div>
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Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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