mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-23 05:57:57 +01:00
389 lines
9.2 KiB
HTML
389 lines
9.2 KiB
HTML
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<!DOCTYPE HTML>
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<html lang="en">
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<head>
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<title>three.js webgl - deferred rendering</title>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background-color: #000;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 20px; width: 100%;
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color: #ffffff;
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padding: 5px;
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font-family: Monospace;
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font-size: 13px;
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text-align: center;
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}
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a {
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color: #ff0080;
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text-decoration: none;
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}
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a:hover {
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color: #0080ff;
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}
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#stats { position: absolute; top:10px; left: 5px }
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#stats #fps { background: transparent !important }
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#stats #fps #fpsText { color: #aaa !important }
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#stats #fps #fpsGraph { display: none }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> - deferred area lights WebGL demo by <a href="http://de.redplant.de" target=_blank>redPlant</a> -
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based on <a href="http://www.gamedev.net/topic/552315-glsl-area-light-implementation/" target=_blank>ArKano22's</a> glsl implementation
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</div>
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<div id="container"></div>
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<script src="../build/three.min.js"></script>
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<script src="js/loaders/BinaryLoader.js"></script>
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<script src="js/renderers/WebGLDeferredRenderer.js"></script>
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<script src="js/ShaderDeferred.js"></script>
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<script src="js/shaders/CopyShader.js"></script>
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<script src="js/shaders/FXAAShader.js"></script>
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<script src="js/shaders/ConvolutionShader.js"></script>
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<script src="js/postprocessing/EffectComposer.js"></script>
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<script src="js/postprocessing/RenderPass.js"></script>
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<script src="js/postprocessing/ShaderPass.js"></script>
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<script src="js/postprocessing/MaskPass.js"></script>
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<script src="js/postprocessing/BloomPass.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var SCALE = 1;
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var WIDTH = window.innerWidth;
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var HEIGHT = window.innerHeight;
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var NEAR = 1.0, FAR = 350.0;
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var VIEW_ANGLE = 40;
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// controls
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var mouseX = 0;
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var mouseY = 0;
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var targetX = 0, targetY = 0;
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var angle = 0;
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var target = new THREE.Vector3( 0, 0, 0 );
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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// core
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var renderer, camera, scene, stats, clock;
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// lights
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var areaLight1, areaLight2, areaLight3;
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//
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init();
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animate();
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// -----------------------------
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function init() {
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// renderer
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renderer = new THREE.WebGLDeferredRenderer( { width: WIDTH, height: HEIGHT, scale: SCALE, antialias: true, tonemapping: THREE.FilmicOperator, brightness: 2.5 } );
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var container = document.getElementById( 'container' );
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container.appendChild( renderer.domElement );
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// effects
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var bloomEffect = new THREE.BloomPass( 0.65 );
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renderer.addEffect( bloomEffect );
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// camera
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camera = new THREE.PerspectiveCamera( VIEW_ANGLE, WIDTH / HEIGHT, NEAR, FAR );
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camera.position.y = 40;
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// scene
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scene = new THREE.Scene();
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scene.add( camera );
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// stats
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '8px';
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stats.domElement.style.zIndex = 100;
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container.appendChild( stats.domElement );
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// clock
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clock = new THREE.Clock();
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// add lights
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initLights();
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// add objects
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initObjects();
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// events
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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window.addEventListener( 'resize', onWindowResize, false );
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}
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// -----------------------------
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function createAreaEmitter( light ) {
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var geometry = new THREE.BoxGeometry( 1, 1, 1 );
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var material = new THREE.MeshBasicMaterial( { color: light.color.getHex(), vertexColors: THREE.FaceColors } );
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var backColor = 0x222222;
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geometry.faces[ 5 ].color.setHex( backColor );
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geometry.faces[ 4 ].color.setHex( backColor );
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geometry.faces[ 2 ].color.setHex( backColor );
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geometry.faces[ 1 ].color.setHex( backColor );
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geometry.faces[ 0 ].color.setHex( backColor );
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var emitter = new THREE.Mesh( geometry, material );
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emitter.scale.set( light.width * 2, 0.2, light.height * 2 );
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return emitter;
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}
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function setupAreaLight( light ) {
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var matrix = light.matrixWorld;
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light.right.set( 1, 0, 0 );
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light.normal.set( 0, -1, 0 );
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light.right.applyMatrix4( matrix );
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light.normal.applyMatrix4( matrix );
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}
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function initLights() {
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areaLight1 = new THREE.AreaLight( 0xffffff, 1 );
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areaLight1.position.set( 0.0001, 10.0001, -18.5001 );
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areaLight1.rotation.set( -0.74719, 0.0001, 0.0001 );
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areaLight1.width = 10;
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areaLight1.height = 1;
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scene.add( areaLight1 );
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var meshEmitter = createAreaEmitter( areaLight1 );
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areaLight1.add( meshEmitter );
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//
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areaLight2 = new THREE.AreaLight( 0x33ff66, 1.5 );
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areaLight2.position.set( -19.0001, 3.0001, 0.0001 );
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areaLight2.rotation.set( -1.5707, 0.0001, 1.5707 );
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areaLight2.width = 8;
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areaLight2.height = 1;
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scene.add( areaLight2 );
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var meshEmitter = createAreaEmitter( areaLight2 );
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areaLight2.add( meshEmitter );
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//
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areaLight3 = new THREE.AreaLight( 0x3366ff, 1.5 );
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areaLight3.position.set( 19.0001, 3.0001, 0.0001 );
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areaLight3.rotation.set( 1.5707, 0.0001, -1.5707 );
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areaLight3.width = 8;
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areaLight3.height = 1;
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scene.add( areaLight3 );
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var meshEmitter = createAreaEmitter( areaLight3 );
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areaLight3.add( meshEmitter );
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}
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// -----------------------------
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function initObjects() {
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var loader = new THREE.BinaryLoader();
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loader.load( "obj/box/box.js", function ( geometry, materials ) {
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var material = new THREE.MeshPhongMaterial( { color: 0xffaa55, specular: 0x888888, shininess: 200 } );
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var object = new THREE.Mesh( geometry, material );
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object.scale.multiplyScalar( 2 );
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scene.add( object );
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} );
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/*
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var loader = new THREE.BinaryLoader();
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loader.load( "obj/veyron/VeyronNoUv_bin.js", function ( geometry ) {
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var r = "textures/cube/Bridge2/";
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var urls = [
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r + "posx.jpg", r + "negx.jpg",
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r + "posy.jpg", r + "negy.jpg",
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r + "posz.jpg", r + "negz.jpg"
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];
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var textureCube = THREE.ImageUtils.loadTextureCube( urls );
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textureCube.format = THREE.RGBFormat;
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var materials = [
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// tires + inside
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new THREE.MeshLambertMaterial( {
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color: 0x050505
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} ),
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// wheels + extras chrome
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new THREE.MeshLambertMaterial( {
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color: 0xffffff,
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envMap: textureCube
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} ),
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// back / top / front torso
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new THREE.MeshLambertMaterial( {
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color: 0x000000,
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envMap: textureCube,
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combine: THREE.MixOperation,
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reflectivity: 0.15
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} ),
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// glass
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new THREE.MeshLambertMaterial( {
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color: 0x101046,
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envMap: textureCube,
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opacity: 0.25,
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transparent: true
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} ),
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// sides torso
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new THREE.MeshLambertMaterial( {
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color: 0xffffff,
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envMap: textureCube
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} ),
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// engine
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new THREE.MeshLambertMaterial( {
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color: 0xffffff,
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envMap: textureCube
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} ),
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// backlights
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new THREE.MeshLambertMaterial( {
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color: 0xff0000,
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opacity: 0.5,
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transparent: true
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} ),
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// backsignals
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new THREE.MeshLambertMaterial( {
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color: 0xffbb00,
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opacity: 0.5,
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transparent: true
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} )
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];
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var object = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
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object.position.y = 5;
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object.rotation.y = Math.PI / 4;
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object.scale.multiplyScalar( 0.1 );
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scene.add( object );
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} );
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*/
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}
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// -----------------------------
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function onWindowResize( event ) {
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windowHalfX = window.innerWidth / 2;
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windowHalfY = window.innerHeight / 2;
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WIDTH = window.innerWidth;
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HEIGHT = window.innerHeight - 2 * MARGIN;
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renderer.setSize( WIDTH, HEIGHT );
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camera.aspect = WIDTH / HEIGHT;
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camera.updateProjectionMatrix();
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}
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function onDocumentMouseMove( event ) {
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mouseX = ( event.clientX - windowHalfX ) * 1;
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mouseY = ( event.clientY - windowHalfY ) * 1;
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}
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// -----------------------------
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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// update camera
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var delta = clock.getDelta();
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targetX = mouseX * .001;
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targetY = mouseY * .001;
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angle += 0.05 * ( targetX - angle );
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camera.position.x = -Math.sin( angle ) * 40;
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camera.position.z = Math.cos( angle ) * 40;
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camera.lookAt( target );
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var time = Date.now();
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areaLight1.position.x = Math.sin( Date.now() * 0.001 ) * 9;
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areaLight1.position.y = Math.sin( Date.now() * 0.0013 ) * 5 + 5;
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areaLight2.position.y = Math.sin( Date.now() * 0.0011 ) * 3 + 5;
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areaLight2.position.z = Math.sin( Date.now() * 0.00113 ) * 10;
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areaLight3.position.y = Math.sin( Date.now() * 0.00111 ) * 3 + 5;
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areaLight3.position.z = Math.sin( Date.now() * 0.001113 ) * 10;
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// render
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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